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Learning in Sender-Receiver Games

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Author Info

  • Andreas Blume
  • Douglas V. DeJong
  • George R. Neumann
  • Nathan E. Savin

Abstract

Stimulus-response (SR) and belief-based learning (BBL) models are estimated with experimental data from sender-receiver games and compared using the Davidson and MacKinnon P-test for non-nested hypotheses. Depending on a certain adjustment parameter, the P-test favors the SR model, the BBL model or neither of the models. Following Camerer and Ho, the models are also compared to a hybrid model that incorporates a mixture of both types of learning. The hybrid model is frequently not significantly better than either the SR or the BBL model. The sensitivity of the results to observations taken after learning has ceased is investigated. ZUSAMMENFASSUNG - (Lernen in Sender-Empfänger-Spielen) Reiz-Reaktions- und überzeugungsgestützte Lernmodelle werden anhand von experimentellen Daten eines Senders-Empfänger-Spiels geschätzt und anhand des Davidson und MacKinnon P-Tests für nicht eingebundene Hypothesen verglichen. In Abhängigkeit eines bestimmten Anpassungsparameters stützt der P-Test das Reiz-Reaktions-Modell, das überzeugungsgestützte Lernmodell bzw. keines der Modelle. In Anlehnung an Camerer und Ho werden die Modelle auch in Form eines hybriden Modells verglichen, das eine Mischung beider Typen des Lernens beinhaltet. Das Hybridmodell ist häufig nicht signifikant besser als das Reiz-Reaktions-Modell bzw. das überzeugungsgestützte Lernmodell. Außerdem wird die Sensitivität der Ergebnisse im Hinblick auf Beobachtungen aufgezeigt, die nach Abschluß des Lernens gemacht wurden.

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Bibliographic Info

Paper provided by Wissenschaftszentrum Berlin (WZB), Research Unit: Competition and Innovation (CIG) in its series CIG Working Papers with number FS IV 98-13.

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Length: 36 pages
Date of creation: Sep 1998
Date of revision:
Publication status: Published under the title "Learning and Communication in Sender-Receiver Games: An Econometric Investigation" in Journal of Applied Econometrics , Vol. 17(3), May 2002, pp. 225-247.
Handle: RePEc:wzb:wzebiv:fsiv98-13

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Keywords: noncooperative games; laboratory; individual behavior; group behavior;

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