IDEAS home Printed from https://ideas.repec.org/
MyIDEAS: Login to save this paper or follow this series

The Blessings of Vintage: Exploring Technological Change made by Users of Discontinued Home Video Games Hardware

Registered author(s):

    The paper analyses the relation between use and technological change, emphasising three points that are not usually mentioned in the literature: the need to study technologies and products beyond the typical Product Life Cycle model, the need to study the role of users as agents of technological change, and the need to study technology “in use”, and not only new and upcoming technologies. Based on those premises, an empirical study of the home video games industry was conducted, combing qualitative and quantitative research activities through the “crystallisation” technique. The qualitative component was used to analyse online communities of users that perform technological changes to discontinued home video games hardware (modders) and their activities. The qualitative component comprised an online questionnaire to 20 users. Results confirm that “old” technologies continue to exist and to be improved long after they are discontinued, due to users’ technological changes. These technological changes are complex processes, done through incremental steps, on an individual learning by doing basis, within a context of information sharing, and support within the communities. Although relevant from a technical point of view, the outcomes do not feedback into the innovation processes of companies.

    If you experience problems downloading a file, check if you have the proper application to view it first. In case of further problems read the IDEAS help page. Note that these files are not on the IDEAS site. Please be patient as the files may be large.

    File URL: http://www.cieo.pt/discussionpapers/7/article4.pdf
    File Function: Full text
    Download Restriction: no

    Paper provided by CIEO-Research Centre for Spatial and Organizational Dynamics, University of Algarve in its series Spatial and Organizational Dynamics Discussion Papers with number 2011-8.

    as
    in new window

    Length: 29 pages
    Date of creation: 30 Jun 2011
    Date of revision:
    Handle: RePEc:ris:cieodp:2011_008
    Contact details of provider: Postal: University of Algarve, Faculty of Economics, Campus de Gambelas, 8005-139 Faro, Portugal, email of President of the Centre: mtvaz@ualg.pt
    Phone: +351 289 244 406
    Fax: 351-289-818303
    Web page: http://www.cieo.pt/
    Email:


    More information through EDIRC

    References listed on IDEAS
    Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:

    as in new window
    1. Matthew T. Clements & Hiroshi Ohashi, 2005. "INDIRECT NETWORK EFFECTS AND THE PRODUCT CYCLE: VIDEO GAMES IN THE U.S., 1994-2002 -super-* ," Journal of Industrial Economics, Wiley Blackwell, vol. 53(4), pages 515-542, December.
    2. Dosi, Giovanni, 1993. "Technological paradigms and technological trajectories : A suggested interpretation of the determinants and directions of technical change," Research Policy, Elsevier, vol. 22(2), pages 102-103, April.
    3. Utterback, James M & Abernathy, William J, 1975. "A dynamic model of process and product innovation," Omega, Elsevier, vol. 3(6), pages 639-656, December.
    4. David S. Evans & Andrei Hagiu & Richard Schmalensee, 2006. "Invisible Engines: How Software Platforms Drive Innovation and Transform Industries," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262050854, June.
    5. Bengt-ake Lundvall & Bjorn Johnson, 1994. "The Learning Economy," Industry and Innovation, Taylor & Francis Journals, vol. 1(2), pages 23-42.
    6. Henderson, Rebecca., 1994. "Of life cycles real and imaginary : the unexpectedly long old age of optical lithography," Working papers WP 3661-94., Massachusetts Institute of Technology (MIT), Sloan School of Management.
    7. Klepper, Steven, 1997. "Industry Life Cycles," Industrial and Corporate Change, Oxford University Press, vol. 6(1), pages 145-81.
    Full references (including those not matched with items on IDEAS)

    This item is not listed on Wikipedia, on a reading list or among the top items on IDEAS.

    When requesting a correction, please mention this item's handle: RePEc:ris:cieodp:2011_008. See general information about how to correct material in RePEc.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Silvia Fernandes)

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If references are entirely missing, you can add them using this form.

    If the full references list an item that is present in RePEc, but the system did not link to it, you can help with this form.

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your profile, as there may be some citations waiting for confirmation.

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    This information is provided to you by IDEAS at the Research Division of the Federal Reserve Bank of St. Louis using RePEc data.