Patents and Antitrust: Video Games and Violent Crime
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References listed on IDEAS
- Gordon Dahl & Stefano DellaVigna, 2009.
"Does Movie Violence Increase Violent Crime?,"
The Quarterly Journal of Economics,
Oxford University Press, vol. 124(2), pages 677-734.
- Gordon Dahl & Stefano DellaVigna, 2007. "Does Movie Violence Increase Violent Crime?," Levine's Working Paper Archive 122247000000001778, David K. Levine.
- Gordon Dahl & Stefano DellaVigna, 2008. "Does Movie Violence Increase Violent Crime?," NBER Working Papers 13718, National Bureau of Economic Research, Inc.
- James E. Prieger & Wei-Min Hu, 2006. "An Empirical Analysis of Indirect Network Effects in the Home Video Game Market," Working Papers 06-25, NET Institute, revised Oct 2006.
More about this item
KeywordsVideo Games; Violence; Crime;
- L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software
- D18 - Microeconomics - - Household Behavior - - - Consumer Protection
- I18 - Health, Education, and Welfare - - Health - - - Government Policy; Regulation; Public Health
NEP fieldsThis paper has been announced in the following NEP Reports:
- NEP-ALL-2007-10-27 (All new papers)
- NEP-INO-2007-10-27 (Innovation)
- NEP-IPR-2007-10-27 (Intellectual Property Rights)
- NEP-SOC-2007-10-27 (Social Norms & Social Capital)
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