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Innovation, industry evolution and cross-sectoral skill transfer in the video game industry: a three-country study

In: Handbook of Industry Studies and Economic Geography

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  • Yuko Aoyama
  • Hiro Izushi

Abstract

This unique Handbook examines the impacts on, and responses to, economic geography explicitly from the perspective of the behaviour, mechanics, systems and experiences of different firms in various types of industries. The industry studies approach allows the authors to explain why the economic geography of these different industries exhibits such particular and diverse characteristics.

Suggested Citation

  • Yuko Aoyama & Hiro Izushi, 2013. "Innovation, industry evolution and cross-sectoral skill transfer in the video game industry: a three-country study," Chapters, in: Frank Giarratani & Geoffrey J.D. Hewings & Philip McCann (ed.), Handbook of Industry Studies and Economic Geography, chapter 5, pages 152-170, Edward Elgar Publishing.
  • Handle: RePEc:elg:eechap:3542_5
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    References listed on IDEAS

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    1. Malerba, Franco, 2002. "Sectoral systems of innovation and production," Research Policy, Elsevier, vol. 31(2), pages 247-264, February.
    2. Michael B. Arthur & Robert J. Defillippi & Valerie J. Lindsay, 2001. "Careers, Communities, And Industry Evolution: Links To Complexity Theory," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 5(02), pages 239-255.
    3. Neil M. Coe, 2000. "On location: American capital and the local labour market in the Vancouver film industry," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 24(1), pages 79-94, March.
    4. Susan Christopherson & Michael Storper, 1989. "The Effects of Flexible Specialization on Industrial Politics and the Labor Market: The Motion Picture Industry," ILR Review, Cornell University, ILR School, vol. 42(3), pages 331-347, April.
    5. Allen J. Scott, 1997. "The Cultural Economy of Cities," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 21(2), pages 323-339, June.
    6. Utterback, James M & Abernathy, William J, 1975. "A dynamic model of process and product innovation," Omega, Elsevier, vol. 3(6), pages 639-656, December.
    7. Ash Amin, 1999. "An Institutionalist Perspective on Regional Economic Development," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 23(2), pages 365-378, June.
    8. Klepper, Steven, 1996. "Entry, Exit, Growth, and Innovation over the Product Life Cycle," American Economic Review, American Economic Association, vol. 86(3), pages 562-583, June.
    9. Giovanni Dosi & Keith Pavitt & Luc Soete, 1990. "The Economics of Technical Change and International Trade," LEM Book Series, Laboratory of Economics and Management (LEM), Sant'Anna School of Advanced Studies, Pisa, Italy, number dosietal-1990, March.
    10. Malerba, Franco & Orsenigo, Luigi, 1996. "The Dynamics and Evolution of Industries," Industrial and Corporate Change, Oxford University Press and the Associazione ICC, vol. 5(1), pages 51-87.
    11. Lundvall, Bengt-Ake & Johnson, Bjorn & Andersen, Esben Sloth & Dalum, Bent, 2002. "National systems of production, innovation and competence building," Research Policy, Elsevier, vol. 31(2), pages 213-231, February.
    12. Aoyama, Yuko & Izushi, Hiro, 2003. "Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry," Research Policy, Elsevier, vol. 32(3), pages 423-444, March.
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