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Careers, Communities, And Industry Evolution: Links To Complexity Theory

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Listed:
  • MICHAEL B. ARTHUR

    (Sawyer School of Management, Suffolk University, 8 Ashburton Place, Boston, MA 02108, USA)

  • ROBERT J. DEFILLIPPI

    (Sawyer School of Management, Suffolk University, 8 Ashburton Place, Boston, MA 02108, USA)

  • VALERIE J. LINDSAY

    (Department of International Busines, The University of Auckland, Private Bag 92019, Auckland, New Zealand)

Abstract

Traditional views of industry evolution focus on the company as their principal unit of analysis. We offer an alternative view that links between workers' careers and successive community, company and industry effects. We apply this view to evidence from independent film-making, and suggest a conception of the career, involving three "ways of knowing", to underlie these links. We next explore two more industry examples, the New Zealand boat building industry and the Linux operating system in the software industry, which provide further support for the alternative view proposed, as well as extending it to consider the influence of the World Wide Web. We see all three industry examples as illustrating a range of ideas in complexity theory. We propose that a career-centric view provides a useful basis for the further exploration and application of complexity theory to industrial life.

Suggested Citation

  • Michael B. Arthur & Robert J. Defillippi & Valerie J. Lindsay, 2001. "Careers, Communities, And Industry Evolution: Links To Complexity Theory," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 5(02), pages 239-255.
  • Handle: RePEc:wsi:ijimxx:v:05:y:2001:i:02:n:s1363919601000361
    DOI: 10.1142/S1363919601000361
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    Cited by:

    1. Valerie Lindsay, 2005. "The Development of International Industry Clusters: A Complexity Theory Approach," Journal of International Entrepreneurship, Springer, vol. 3(1), pages 71-97, January.
    2. Yuko Aoyama & Hiro Izushi, 2013. "Innovation, industry evolution and cross-sectoral skill transfer in the video game industry: a three-country study," Chapters, in: Frank Giarratani & Geoffrey J.D. Hewings & Philip McCann (ed.), Handbook of Industry Studies and Economic Geography, chapter 5, pages 152-170, Edward Elgar Publishing.

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