Allocation Rules for Network Games
Abstract
Previous allocation rules for network games, such as the Myerson Value, implicitly or explicitly take the network structure as fixed. In many situations, however, the network structure can be altered by players. This means that the value of alternative network structures (not just sub-networks) can and should influence the allocation of value among players on any given network structure. I present a family of allocation rules that incorporate information about alternative network structures when allocating value.Download Info
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Paper provided by EconWPA in its series Game Theory and Information with number 0303010.Length:
Date of creation: 28 Mar 2003
Date of revision:
Handle: RePEc:wpa:wuwpga:0303010
Note: Type of Document - ; figures: included
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Web page: http://128.118.178.162
Related research
Keywords: networks; network games; allocation rules;Other versions of this item:
- Jackson, Matthew O., 2005. "Allocation rules for network games," Games and Economic Behavior, Elsevier, vol. 51(1), pages 128-154, April.
- Matthew O. Jackson, 2003. "Allocation Rules for Network Games," Working Papers 1160, California Institute of Technology, Division of the Humanities and Social Sciences.
- Matthew O. Jackson, 2003. "Allocation Rules for Network Games," Working Papers 2003.51, Fondazione Eni Enrico Mattei.
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- A14 - General Economics and Teaching - - General Economics - - - Sociology of Economics
This paper has been announced in the following NEP Reports:
- NEP-ALL-2003-04-02 (All new papers)
- NEP-GTH-2003-04-02 (Game Theory)
References
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