Playing the wrong game: An experimental analysis of relational complexity and strategic misrepresentation
Abstract
It has been suggested that players often produce simplified and/or misspecified mental representations of interactive decision problems (Kreps, 1990). We submit that the relational structure of players’ preferences in a game induces cognitive complexity, and may be an important driver of such simplifications. We provide a formal classification of order structures in two-person normal form games based on the two properties of monotonicity and projectivity, and present experiments in which subjects must first construct a representation of games of different relational complexity, and subsequently play the games according to their own representation. Experimental results support the hypothesis that relational complexity matters. More complex games are harder to represent, and this difficulty is correlated with measures of short term memory capacity. Furthermore, most erroneous representations are less complex than the correct ones. In addition, subjects who misrepresent the games behave consistently with such representations according to simple but rational decision criteria. This suggests that in many strategic settings individuals may act optimally on the ground of simplified and mistaken premises.Download Info
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Paper provided by Cognitive and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia in its series CEEL Working Papers with number 0504.Length:
Date of creation: 2005
Date of revision:
Handle: RePEc:trn:utwpce:0504
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Keywords: pure motive; mixed motive; preferences; bi-orders; language; cognition; projectivity; monotonicity; short term memory; experiments;Other versions of this item:
- Devetag, Giovanna & Warglien, Massimo, 2008. "Playing the wrong game: An experimental analysis of relational complexity and strategic misrepresentation," Games and Economic Behavior, Elsevier, vol. 62(2), pages 364-382, March.
- C70 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - General
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
- D01 - Microeconomics - - General - - - Microeconomic Behavior: Underlying Principles
This paper has been announced in the following NEP Reports:
- NEP-ALL-2005-10-08 (All new papers)
- NEP-CBE-2005-10-08 (Cognitive & Behavioural Economics)
- NEP-EVO-2005-10-08 (Evolutionary Economics)
- NEP-EXP-2005-10-08 (Experimental Economics)
- NEP-GTH-2005-10-08 (Game Theory)
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Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- Giovanna Devetag & Andreas Ortmann, 2006.
"When and Why? A Critical Survey on Coordination Failure in the Laboratory,"
CERGE-EI Working Papers
wp302, The Center for Economic Research and Graduate Education - Economic Institute, Prague.
- Giovanna Devetag & Andreas Ortmann, 2007. "When and why? A critical survey on coordination failure in the laboratory," Experimental Economics, Springer, vol. 10(3), pages 331-344, September.
- Giovanna Devetag & Andreas Ortmann, 2006. "When and Why? A Critical Survey on Coordination Failure in the Laboratory," CEEL Working Papers 0605, Cognitive and Experimental Economics Laboratory, Department of Economics, University of Trento, Italia.
- Andreas Nicklisch, 2006. "Perceiving strategic environments: An experimental study of learning under minimal information," Working Paper Series of the Max Planck Institute for Research on Collective Goods 2006_17, Max Planck Institute for Research on Collective Goods.
- Rydval, Ondrej & Ortmann, Andreas & Ostatnicky, Michal, 2009.
"Three very simple games and what it takes to solve them,"
Journal of Economic Behavior & Organization,
Elsevier, vol. 72(1), pages 589-601, October.
- Ondrej Rydval, & Andreas Ortmann & Michal Ostatnicky, 2008. "Three Very Simple Games and What It Takes to Solve Them," CERGE-EI Working Papers wp347, The Center for Economic Research and Graduate Education - Economic Institute, Prague.
- Ondrej Rydval & Andreas Ortmann & Michal Ostatnicky, 2007. "Three Very Simple Games and What It Takes to Solve Them," Jena Economic Research Papers 2007-092, Friedrich-Schiller-University Jena, Max-Planck-Institute of Economics.
- Giovanna Devetag & Sibilla Di Guida, 2010.
"Feature-based Choice and Similarity in Normal-form Games: An Experimental Study,"
DISA Working Papers
1007, Department of Computer and Management Sciences, University of Trento, Italy, revised 03 Nov 2010.
- Giovanna Devetag & Sibilla Di Guida, 2010. "Feature-based Choice and Similarity in Normal-form Games: An Experimental Study," LEM Papers Series 2010/18, Laboratory of Economics and Management (LEM), Sant'Anna School of Advanced Studies, Pisa, Italy.
- Andreas Nicklisch, 2011. "Learning strategic environments: an experimental study of strategy formation and transfer," Theory and Decision, Springer, vol. 71(4), pages 539-558, October.
- Huck, Steffen & Jehiel, Philippe & Rutter, Tom, 2011. "Feedback spillover and analogy-based expectations: A multi-game experiment," Games and Economic Behavior, Elsevier, vol. 71(2), pages 351-365, March.
- Page, Lionel & Page, Katie, 2010. "Last shall be first: A field study of biases in sequential performance evaluation on the Idol series," Journal of Economic Behavior & Organization, Elsevier, vol. 73(2), pages 186-198, February.
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