The aim of this paper is to present the new theory called "inductive game theory". A paper, published by one of the present authors with A. Matsui, discussed some part of inductive game theory in a specific game. Here, we present a more entire picture of the theory moving from the individual raw experiences, through the inductive derivation of a view, to the implications for future behavior. Our developments generate an experiential foundation for game theory and for Nash equilibrium.
Download Info
To download:
If you experience problems downloading a file, check if you have the
proper application to
view it first. Information about this may be contained
in the File-Format links below. In case of further problems read
the IDEAS help
page. Note that these files are not on the IDEAS
site. Please be patient as the files may be large.
As the access to this document is restricted, you may want to look for a different version under "Related research" (further below) or search for a different version of it.
Volume (Year): 44 (2008) Issue (Month): 12 (December) Pages: 1332-1363 Download reference. The following formats are available: HTML
(with abstract),
plain text
(with abstract),
BibTeX,
RIS (EndNote, RefMan, ProCite),
ReDIF