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Inductive Game Theory: Discrimination and Prejudices

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  • Kaneko, Mamoru
  • Matsui, Akihiko

Abstract

This paper proposes a new theory, which we call inductive game theory. In this theory, the individual player does not have a priori knowledge of the structure of the game that he plays repeatedly. Instead, he accumulates experiences induced by occasional random trials in the repeated play. A stationary state is required to be stable against intentional deviations based on the player's experiences, and then it turns out to be a Nash equilibrium. The main part of the paper is the consideration of possible individual views of the society based on individual experiences. This view is defined to be a model of the society which the player builds from his experiences. Coherency with these experiences and a condition called rationalization are required for a model. As concrete objects of the theory, this paper analyzes the phenomena of discrimination and prejudice. The development of the new theory is undertaken by contrasting its observational and behavioral aspects with mental and judgmental aspects. The relationship between discrimination and prejudice will emerge in this dichotomous consideration. Copyright 1999 by Blackwell Publishing Inc.

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Bibliographic Info

Article provided by Association for Public Economic Theory in its journal Journal of Public Economic Theory.

Volume (Year): 1 (1999)
Issue (Month): 1 ()
Pages: 101-37

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Handle: RePEc:bla:jpbect:v:1:y:1999:i:1:p:101-37

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Cited by:
  1. Kaneko, Mamoru & Mitra, Aniruddha, 2011. "Discrimination in festival games with limited observability and accessibility," Mathematical Social Sciences, Elsevier, vol. 62(1), pages 34-45, July.
  2. Lippert, Steffen & Spagnolo, Giancarlo, 2005. "Networks of Relations and Social Capital," CEPR Discussion Papers 5078, C.E.P.R. Discussion Papers.
  3. Kaneko, M., 1998. "Evolution of Thoughts: Deductive Game Theories in the Inductive Game Situation. Part I," Discussion Paper 1998-59, Tilburg University, Center for Economic Research.
  4. Laruelle, Annick & Iñarra García, María Elena & Zuazo Garín, Peio, 2012. "Games with perceptions," IKERLANAK Ikerlanak;2012-64, Universidad del País Vasco - Departamento de Fundamentos del Análisis Económico I.
  5. Mamoru Kaneko & J. Jude Kline, 2006. "Inductive Game Theory: A Basic Scenario," IEAS Working Paper : academic research 06-A001, Institute of Economics, Academia Sinica, Taipei, Taiwan.
  6. Katz, Kimberly & Matsui, Akihiko, 2004. "When trade requires coordination," Journal of the Japanese and International Economies, Elsevier, vol. 18(3), pages 440-461, September.
  7. Mamoru Kaneko & J. Kline, 2013. "Partial memories, inductively derived views, and their interactions with behavior," Economic Theory, Springer, vol. 53(1), pages 27-59, May.
  8. Mamoru Kaneko, 2013. "Symposium: logic and economics—interactions between subjective thinking and objective worlds," Economic Theory, Springer, vol. 53(1), pages 1-8, May.

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