Dynamic Demand for New and Used Durable Goods without Physical Depreciation: The Case of Japanese Video Games
Citations
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Cited by:
- Guofang Huang & Hong Luo & Jing Xia, 2019. "Invest in Information or Wing It? A Model of Dynamic Pricing with Seller Learning," Management Science, INFORMS, vol. 65(12), pages 5556-5583, December.
- Welden, Roman & Hewett, Kelly & Yoo, Kiwoong & Haenlein, Michael & Smith, Keith Marion & Pauwels, Koen & Kannan, P.K. & Hulland, John, 2025. "Leveling up retail: How retailers and brands thrive in the video game ecosystem," Journal of Retailing, Elsevier, vol. 101(4), pages 583-600.
- Zhangwei Feng & Na Luo & Sihong Wu & Zheng Joseph Yan, 2025. "Trade-in marketing strategies in gaming industry: The effect of digital transformation," Electronic Markets, Springer;IIM University of St. Gallen, vol. 35(1), pages 1-17, December.
- Andrew T. Ching & Matthew Osborne, 2020.
"Identification and Estimation of Forward-Looking Behavior: The Case of Consumer Stockpiling,"
Marketing Science, INFORMS, vol. 39(4), pages 707-726, July.
- Andrew T. Ching & Matthew Osborne, 2019. "Identification and Estimation of Forward-looking Behavior: The Case of Consumer Stockpiling," GRU Working Paper Series GRU_2019_023, City University of Hong Kong, Department of Economics and Finance, Global Research Unit.
- Jialie Chen & Vithala R. Rao, 2020. "A Dynamic Model of Rational Addiction with Stockpiling and Learning: An Empirical Examination of E-cigarettes," Management Science, INFORMS, vol. 66(12), pages 5886-5905, December.
- Benjamin Reed Shiller, 2013.
"Digital distribution and the prohibition of resale markets for information goods,"
Quantitative Marketing and Economics (QME), Springer, vol. 11(4), pages 403-435, December.
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- Benjamin Reed Shiller, 2012. "Digital Distribution and the Prohibition of Resale Markets for Information Goods," Working Papers 59, Brandeis University, Department of Economics and International Business School.
- Paulo Albuquerque & Yulia Nevskaya, 2022. "The Impact of New Content and User Community Membership on Usage of Online Games," Customer Needs and Solutions, Springer;Institute for Sustainable Innovation and Growth (iSIG), vol. 9(1), pages 1-24, June.
- Avery Haviv & Yufeng Huang & Nan Li, 2020. "Intertemporal Demand Spillover Effects on Video Game Platforms," Management Science, INFORMS, vol. 66(10), pages 4788-4807, October.
- Takeshi Fukasawa, 2025. "When do firms sell high durability products? The case of light bulb industry," Papers 2503.23792, arXiv.org, revised May 2025.
- Rubing Li & Arun Sundararajan, 2024. "The Rise of Recommerce: Ownership and Sustainability with Overlapping Generations," Papers 2405.09023, arXiv.org.
- Gøril L. Andreassen & Jo Thori Lind, 2024.
"Correction to: Climate, Technology and Value: Insights from the First Decade with Mass-Consumption of Electric Vehicles,"
Environmental & Resource Economics, Springer;European Association of Environmental and Resource Economists, vol. 87(7), pages 1845-1846, July.
- Gøril L. Andreassen & Jo Thori Lind, 2024. "Climate, Technology and Value: Insights from the First Decade with Mass-Consumption of Electric Vehicles," Environmental & Resource Economics, Springer;European Association of Environmental and Resource Economists, vol. 87(7), pages 1783-1844, July.
- Gøril L. Andreassen & Jo Thori Lind, 2022. "Climate, Technology and Value: Insights from the First Decade with Mass-Consumption of Electric Vehicles," CESifo Working Paper Series 9814, CESifo.
- Peng, Leiqing & Luo, Mengting & Guo, Yulang, 2023. "Deposit AI as the “invisible hand†to make the resale easier: A moderated mediation model," Journal of Retailing and Consumer Services, Elsevier, vol. 75(C).
- Dai Yao & Chuang Tang & Junhong Chu, 2023. "A Dynamic Model of Owner Acceptance in Peer-to-Peer Sharing Markets," Marketing Science, INFORMS, vol. 42(1), pages 166-188, January.
- Yi Zhao & Sha Yang & Matthew Shum & Shantanu Dutta, 2022. "A Dynamic Model of Player Level-Progression Decisions in Online Gaming," Management Science, INFORMS, vol. 68(11), pages 8062-8082, November.
- Dipankar Das & Dheeraj Chandra, 2025. "Costly matching problem and revenue-maximizing strategy in the platform economy," Journal of Revenue and Pricing Management, Palgrave Macmillan, vol. 24(5), pages 454-470, October.
- Liu, Yue & Xin, Baogui & Xie, Lei, 2025. "Strategic NFT adoption to combat digital piracy," Technovation, Elsevier, vol. 141(C).
- Cao, Jian & Wu, Sisi & Kumar, Sanjay, 2023. "Recovering and remanufacturing to fulfill EPR regulation in the presence of secondary market," International Journal of Production Economics, Elsevier, vol. 263(C).
- Shinichi Yamaguchi, 2021. "The effect of online C2C markets on new-product-purchasing behavior: an empirical analysis of Japanese selling apps," SN Business & Economics, Springer, vol. 1(1), pages 1-21, January.
- Zhou, Yiyi, 2012. "Failure to Launch in Two-Sided Markets: A Study of the U.S. Video Game Market," MPRA Paper 42002, University Library of Munich, Germany.
- Doug J. Chung & Byungyeon Kim & Byoung G. Park, 2021. "The Comprehensive Effects of Sales Force Management: A Dynamic Structural Analysis of Selection, Compensation, and Training," Management Science, INFORMS, vol. 67(11), pages 7046-7074, November.
- Michael Lewis & Yanwen Wang & Chunhua Wu, 2019. "Season Ticket Buyer Value and Secondary Market Options," Marketing Science, INFORMS, vol. 38(6), pages 973-993, November.
- Qiao, Lingyu & Tang, Wansheng & Hao, Guangwei & Xia, Yi & Zhang, Jianxiong, 2025. "When and how to introduce live streaming for video game? Consumers’ trade-off between buying and watching," Omega, Elsevier, vol. 135(C).
- Sisi Wu & Jian Cao & Qin Shao, 2025. "How to select remanufacturing mode: end-of-life or used product?," Environment, Development and Sustainability: A Multidisciplinary Approach to the Theory and Practice of Sustainable Development, Springer, vol. 27(6), pages 14175-14195, June.
- Antino Kim & Rajib L. Saha & Warut Khern-am-nuai, 2021. "Manufacturer’s “1-Up” from Used Games: Insights from the Secondhand Market for Video Games," Information Systems Research, INFORMS, vol. 32(4), pages 1173-1191, December.
- Piñeiro-Chousa, Juan & López-Cabarcos, M. Ángeles & Pérez-Pico, Ada M. & Caby, Jérôme, 2023. "The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19," Journal of Business Research, Elsevier, vol. 157(C).
- Jialie Chen, 2023. "Learning and skill set formation: A structural examination of version upgrades, user visibility, and AI strategies," Production and Operations Management, Production and Operations Management Society, vol. 32(12), pages 3856-3872, December.
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