Les ventes de produits innovants à la mode sont-elles chaotiques? Le cas des ventes de Game Boy au Japon
[Are innovative and fashion goods sales chaotic? The case of Game Boy sales in Japan]
This paper aims to test Granovetter and Soong's (1986) article conclusions. I test the hypothesis of cyclicity or chaoticity of the sales of new or/and fashion goods. This test is realised on the weekly Game Boy sales in Japan from 1989 to 2005.
|Date of creation:||12 Nov 2008|
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- J. S. Armstrong & R. Brodie, 2005. "Forecasting for Marketing," General Economics and Teaching 0502018, EconWPA.
- Brock, W. A., 1986. "Distinguishing random and deterministic systems: Abridged version," Journal of Economic Theory, Elsevier, vol. 40(1), pages 168-195, October.
- Dalrymple, Douglas J., 1987. "Sales forecasting practices: Results from a United States survey," International Journal of Forecasting, Elsevier, vol. 3(3-4), pages 379-391.
- repec:att:wimass:9520 is not listed on IDEAS
- Granovetter, Mark & Soong, Roland, 1986. "Threshold models of interpersonal effects in consumer demand," Journal of Economic Behavior & Organization, Elsevier, vol. 7(1), pages 83-99, March.
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