On the Impulse in Impulse Learning
This paper experimentally investigates the nature of impulses in impulse learning. Particularly, we analyze whether positive feedback (i.e., yielding a superior payo in a game) or negative feedback (i.e., yielding an inferior payo in a game) leads to a systematic change in the individual choices. The results reveal that subjects predominantly learn from negative feedback.
|Date of creation:||Feb 2013|
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- Ockenfels, Axel & Selten, Reinhard, 2005.
"Impulse balance equilibrium and feedback in first price auctions,"
Games and Economic Behavior,
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- Reinhard Selten & Thorsten Chmura, 2008. "Stationary Concepts for Experimental 2x2-Games," American Economic Review, American Economic Association, vol. 98(3), pages 938-966, June.
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- Alan Beggs, 2002. "On the Convergence of Reinforcement Learning," Economics Series Working Papers 96, University of Oxford, Department of Economics.
- Reinhard Selten & Klaus Abbink & Ricarda Cox, 2005. "Learning Direction Theory and the Winner’s Curse," Experimental Economics, Springer;Economic Science Association, vol. 8(1), pages 5-20, April.
- Reinhard Selten & Klaus Abbink & Ricarda Cox, 2001. "Learning Direction Theory and the Winner’s Curse," Bonn Econ Discussion Papers bgse10_2001, University of Bonn, Germany.
- Ho, Teck H. & Camerer, Colin F. & Chong, Juin-Kuan, 2007. "Self-tuning experience weighted attraction learning in games," Journal of Economic Theory, Elsevier, vol. 133(1), pages 177-198, March. Full references (including those not matched with items on IDEAS)
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