Play to Learn? An Experiment
Does playing a game in class improve students' ability to analyze the game using game theory? We report results from an experimental design which allows us to test a series of related hypotheses. We fail to find support for the conjectured learning-enhancing effects and discuss what lessons can be learned substantially and methodologically.
|Date of creation:||Apr 2009|
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- Hans Gremmen & Jan Potters, 1997.
"Assessing the Efficacy of Gaming in Economic Education,"
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- repec:dgr:kubcen:199605 is not listed on IDEAS
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