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Building Metaknowledge in AI Literacy – The Effect of Gamified vs. Text-based Learning on AI Literacy Metaknowledge

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  • Pinski, Marc
  • Haas, Miguel
  • Benlian, Alexander

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  • Pinski, Marc & Haas, Miguel & Benlian, Alexander, 2024. "Building Metaknowledge in AI Literacy – The Effect of Gamified vs. Text-based Learning on AI Literacy Metaknowledge," Publications of Darmstadt Technical University, Institute for Business Studies (BWL) 142981, Darmstadt Technical University, Department of Business Administration, Economics and Law, Institute for Business Studies (BWL).
  • Handle: RePEc:dar:wpaper:142981
    Note: for complete metadata visit http://tubiblio.ulb.tu-darmstadt.de/142981/
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    File URL: https://hdl.handle.net/10125/107004
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    References listed on IDEAS

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    1. Anitha Acharya & Manish Gupta, 2020. "Do Skills and Challenge Affect Perceived Learning? Mediating Role of Engagement," Journal of Electronic Commerce in Organizations (JECO), IGI Global, vol. 18(2), pages 64-79, April.
    2. Richard N. Landers & Elena M. Auer & Andrew B. Collmus & Michael B. Armstrong, 2018. "Gamification Science, Its History and Future: Definitions and a Research Agenda," Simulation & Gaming, , vol. 49(3), pages 315-337, June.
    3. Palan, Stefan & Schitter, Christian, 2018. "Prolific.ac—A subject pool for online experiments," Journal of Behavioral and Experimental Finance, Elsevier, vol. 17(C), pages 22-27.
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