The Ss-Aaea Quizbowl: Success In And Out Of The Classroom A Three Year Study
A three year study of the Quizbowl participants and advisers reveals perceptions on how beneficial preparation for and participation in the SS-AAEA Quizbowl are in successfully completing related course work in eight areas of economics at their universities and how funding impacts performance. Additionally responses indicate overall satisfaction with Quizbowl event.
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- Hans Gremmen & Jan Potters, 1997.
"Assessing the Efficacy of Gaming in Economic Education,"
The Journal of Economic Education,
Taylor & Francis Journals, vol. 28(4), pages 291-303, December.
- Gremmen, H.J.F.M. & Potters, J.J.M., 1997. "Assessing the efficacy of gaming in economics education," Other publications TiSEM 24235ea7-f57e-4408-ab48-7, Tilburg University, School of Economics and Management.
- Gremmen, H.J.F.M. & Potters, J.J.M., 1996. "Assessing the Efficacy of Gaming in Economics Education," Discussion Paper 1996-05, Tilburg University, Center for Economic Research.
- Greg Delemeester & Jurgen Brauer, 2000. "Games Economists Play: Noncomputerized Classroom Games," The Journal of Economic Education, Taylor & Francis Journals, vol. 31(4), pages 406-406, December.
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