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Limiting Dynamics for Q‐Learning with Memory One in Symmetric Two‐Player, Two‐Action Games

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  • J. M. Meylahn
  • L. Janssen

Abstract

We develop a method based on computer algebra systems to represent the mutual pure strategy best‐response dynamics of symmetric two‐player, two‐action repeated games played by players with a one‐period memory. We apply this method to the iterated prisoner’s dilemma, stag hunt, and hawk‐dove games and identify all possible equilibrium strategy pairs and the conditions for their existence. The only equilibrium strategy pair that is possible in all three games is the win‐stay, lose‐shift strategy. Lastly, we show that the mutual best‐response dynamics are realized by a sample batch Q‐learning algorithm in the infinite batch size limit.

Suggested Citation

  • J. M. Meylahn & L. Janssen, 2022. "Limiting Dynamics for Q‐Learning with Memory One in Symmetric Two‐Player, Two‐Action Games," Complexity, John Wiley & Sons, vol. 2022(1).
  • Handle: RePEc:wly:complx:v:2022:y:2022:i:1:n:4830491
    DOI: 10.1155/2022/4830491
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    References listed on IDEAS

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    Cited by:

    1. Leonidov, A. & Titov, A. & Vasilyeva, E., 2025. "Strategic exploitation in Boltzmann Q-learning in the prisoners dilemma," Chaos, Solitons & Fractals, Elsevier, vol. 201(P2).

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