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Towards Sustainable Virtual Reality: Gathering Design Guidelines for Intuitive Authoring Tools

Author

Listed:
  • Iolanda L. Chamusca

    (Ford Motor Company, Camaçari 42831-710, Brazil)

  • Cristiano V. Ferreira

    (Technological Center of Joinville, Federal University of Santa Catarina, Rua Dona Francisca, 8300, Zona Industrial Norte, Joinville 89219-600, Brazil)

  • Thiago B. Murari

    (Department of Management and Industrial Technology, SENAI CIMATEC University Center, Salvador 41650-010, Brazil)

  • Antonio L. Apolinario

    (Department of Computer Science, Federal University of Bahia, Salvador 40170-110, Brazil)

  • Ingrid Winkler

    (Department of Management and Industrial Technology, SENAI CIMATEC University Center, Salvador 41650-010, Brazil)

Abstract

Virtual reality experiences are frequently created using game engines, yet they are not simple for novices and unskilled professionals who do not have programming and 3D modeling skills. Concurrently, there is a knowledge gap in software project design for intuitive virtual reality authoring tools, which were supposed to be easier to use. This study compiles design guidelines derived from a systematic literature review to contribute to the development of more intuitive virtual reality authoring tools. We searched the Scopus and Web of Science knowledge databases for studies published between 2018 and 2021 and discovered fourteen articles. We compiled fourteen requirement and feature design guidelines, such as Visual Programming, Immersive Authoring, Reutilization, Sharing and Collaboration, Metaphors, and Movement Freedom, among others. The gathered guidelines have the potential to either guide the development of new authoring tools or to evaluate the intuitiveness of existing tools. Furthermore, they can also support the development of the metaverse since virtual content creation is one of its bases.

Suggested Citation

  • Iolanda L. Chamusca & Cristiano V. Ferreira & Thiago B. Murari & Antonio L. Apolinario & Ingrid Winkler, 2023. "Towards Sustainable Virtual Reality: Gathering Design Guidelines for Intuitive Authoring Tools," Sustainability, MDPI, vol. 15(4), pages 1-24, February.
  • Handle: RePEc:gam:jsusta:v:15:y:2023:i:4:p:2924-:d:1059427
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    References listed on IDEAS

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    1. Giulia Wally Scurati & Marco Bertoni & Serena Graziosi & Francesco Ferrise, 2021. "Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences," Sustainability, MDPI, vol. 13(2), pages 1-20, January.
    2. Matt, C. & Hess, Thomas & Benlian, Alexander, 2015. "Digital Transformation Strategies," Publications of Darmstadt Technical University, Institute for Business Studies (BWL) 75002, Darmstadt Technical University, Department of Business Administration, Economics and Law, Institute for Business Studies (BWL).
    3. Matt, C. & Hess, Thomas & Benlian, Alexander, 2015. "Digital Transformation Strategies," Publications of Darmstadt Technical University, Institute for Business Studies (BWL) 75202, Darmstadt Technical University, Department of Business Administration, Economics and Law, Institute for Business Studies (BWL).
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    Cited by:

    1. Abeer Ibrahim, 2023. "The Impact of Metaverse on Graphic Design," Technium, Technium Science, vol. 18(1), pages 30-46.
    2. Iolanda L. Chamusca & Yiyu Cai & Pedro M. C. Silva & Cristiano V. Ferreira & Thiago B. Murari & Antonio L. Apolinario & Ingrid Winkler, 2024. "Evaluating Design Guidelines for Intuitive, Therefore Sustainable, Virtual Reality Authoring Tools," Sustainability, MDPI, vol. 16(5), pages 1-25, February.

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