Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction
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DOI: 10.1016/j.ijinfomgt.2018.12.002
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- Liu, Xiaodi & Zhou, Zengze & Yuen, Kum Fai & Wang, Xueqin, 2024. "Green and gamified! An investigation of consumer participation in green last-mile from a gamification affordance perspective," Journal of Retailing and Consumer Services, Elsevier, vol. 79(C).
- Feng, Yuanyue & Yi, Zihui & Yang, Congcong & Chen, Ruoyi & Feng, Ye, 2022. "How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing," Technological Forecasting and Social Change, Elsevier, vol. 177(C).
- Sattwik Mohanty & Prabu Christopher B, 2023. "A bibliometric analysis of the use of the Gamification Octalysis Framework in training: evidence from Web of Science," Palgrave Communications, Palgrave Macmillan, vol. 10(1), pages 1-14, December.
- Pedro Costa & Helena Rodrigues, 2024. "The ever-changing business of e-commerce-net benefits while designing a new platform for small companies," Review of Managerial Science, Springer, vol. 18(9), pages 2507-2545, September.
- Wojciech Pizlo & Anna Mazurkiewicz-Pizlo, 2023. "Gamification - Use in Tourism Business Management," European Research Studies Journal, European Research Studies Journal, vol. 0(2), pages 390-409.
- Pascal Brassier & Véronique Favre-Bonté & Patrick Ralet, 2024. "The Impact of collective Pre-game Organization in the perceived Experience of Digital Management Simulations in Higher Education," Post-Print hal-04629068, HAL.
- Tsai, Pei-Hsuan, 2024. "Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services," Journal of Retailing and Consumer Services, Elsevier, vol. 77(C).
- J.M. Ocaña & E.K. Morales-Urrutia & D. Pérez-MarÃn & C. Pizarro, 2023. "About Gamifying an Emotional Learning Companion to Teach Programming to Primary Education Students," Simulation & Gaming, , vol. 54(4), pages 402-426, August.
- Andreas Schmid & Mareike Schoop, 2022. "Gamification of Electronic Negotiation Training: Effects on Motivation, Behaviour and Learning," Group Decision and Negotiation, Springer, vol. 31(3), pages 649-681, June.
- Zhou, Fei & Lin, Youhai & Mou, Jian & Cohen, Jason & Chen, Sihua, 2023. "Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory," Technological Forecasting and Social Change, Elsevier, vol. 186(PB).
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Keywords
Gamification; Intrinsic motivation; Persuasive technology; Social networking; Motivational information system;All these keywords.
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