The relevance of irrelevant information in the dictator game
We examine the sensitivity of the dictator game to information provided to subjects. We investigate if individuals internalize completely irrelevant information about players when making allocation decisions. Subjects are provided with their score and the scores of recipients on a quiz prior to making decisions in multiple dictator games. Quiz scores have no bearing on the game or on players' endowments and hence represent extraneous information. We find that dictators reward good performance on the quiz. We find that information that is irrelevant for the game might nevertheless be relevant for choices. Our results highlight the extreme sensitivity of the dictator game to information and context.
Volume (Year): 32 (2012)
Issue (Month): 1 ()
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- Pablo Brañas-Garza, 2003.
"Poverty in Dictator Games: Awakening Solidarity,"
IESA Working Papers Series
0303, Institute for Social Syudies of Andalusia - Higher Council for Scientific Research.
- Pablo Brañas Garza, 2003. "Poverty in Dictator Games: Awakening Solidarity," Economic Working Papers at Centro de Estudios Andaluces E2003/50, Centro de Estudios Andaluces.
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- Ruffle, Bradley J., 1998. "More Is Better, But Fair Is Fair: Tipping in Dictator and Ultimatum Games," Games and Economic Behavior, Elsevier, vol. 23(2), pages 247-265, May.
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