A Simple Approach for Organizing Behavior and Explaining Cooperation in Repeated Games
We introduce a novel approach for organizing behavior and explaining cooperation in repeated games. Our approach is based on the idea that players differ according to an inherent propensity to cooperate that systematically affects behavior and cooperation levels. We formulate the empirical implications of this idea and test them in the lab. Our data support our approach. Our main conclusions are: (i) players' strategies in a repeated game can be ranked along a single dimension, (ii) this ranking remains stable across repeated games, and (iii) the composition of a group, in terms of its players' propensities, strongly affects cooperation levels.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||May 2011|
|Contact details of provider:|| Postal: Box 844000, Richmond, VA 23284-4000|
Web page: http://www.business.vcu.edu/economics
More information through EDIRC
References listed on IDEAS
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Aoyagi, Masaki & Fréchette, Guillaume, 2009. "Collusion as public monitoring becomes noisy: Experimental evidence," Journal of Economic Theory, Elsevier, vol. 144(3), pages 1135-1165, May.
- ENGLE-WARNICK, Jim & McCAUSLAND, William J. & MILLER, John H., 2004.
"The Ghost in the Machine: Inferring Machine-Based Strategies from Observed Behavior,"
Cahiers de recherche
15-2004, Centre interuniversitaire de recherche en économie quantitative, CIREQ.
- ENGLE-WARNICK, Jim & McCAUSLAND, William J. & MILLER, John H., 2004. "The Ghost in the Machine: Inferring Machine-Based Strategies from Observed Behavior," Cahiers de recherche 2004-11, Universite de Montreal, Departement de sciences economiques.
- Urs Fischbacher, 2007. "z-Tree: Zurich toolbox for ready-made economic experiments," Experimental Economics, Springer;Economic Science Association, vol. 10(2), pages 171-178, June.
- Martin J. Osborne & Ariel Rubinstein, 1994. "A Course in Game Theory," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262650401, July.
- Martin J Osborne & Ariel Rubinstein, 2009. "A Course in Game Theory," Levine's Bibliography 814577000000000225, UCLA Department of Economics.
- Feinberg, Robert M & Husted, Thomas A, 1993. "An Experimental Test of Discount-Rate Effects on Collusive Behaviour in Duopoly Markets," Journal of Industrial Economics, Wiley Blackwell, vol. 41(2), pages 153-160, June. Full references (including those not matched with items on IDEAS)