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Aspects of Behavior in Repeated Games: An Experimental Study

Author

Listed:
  • Douglas Davis

    (Virginia Commonwealth University)

  • Asen Ivanov

    () (Queen Mary University of London)

  • Oleg Korenok

    (Virginia Commonwealth University)

Abstract

We introduce a novel approach to studying behavior in repeated games - one that is based on the psychology of play. Our approach is based on the following six "aspects" of a player's behavior: round-1 cooperation, lenience, forgiveness, loyalty, leadership, and following. Using a laboratory experiment, we explore how aspects are correlated between each other in a given repeated game, how they are correlated with behavior at various histories in a given repeated game, and how each aspect is correlated across different repeated games. We also investigate whether two players' aspects from a given repeated game tend to predict the frequency of the cooperate-cooperate outcome if these two players are matched to play either the same kind of repeated game or an altogether different repeated game. An important feature of our study is that it addresses the question of cross-game prediction.

Suggested Citation

  • Douglas Davis & Asen Ivanov & Oleg Korenok, 2014. "Aspects of Behavior in Repeated Games: An Experimental Study," Working Papers 727, Queen Mary University of London, School of Economics and Finance.
  • Handle: RePEc:qmw:qmwecw:wp727
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    File URL: http://www.econ.qmul.ac.uk/media/econ/research/workingpapers/2014/items/wp727.pdf
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    References listed on IDEAS

    as
    1. Jim Engle-Warnick & Robert Slonim, 2006. "Inferring repeated-game strategies from actions: evidence from trust game experiments," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 28(3), pages 603-632, August.
    2. Matthias Blonski & Giancarlo Spagnolo, 2015. "Prisoners’ other Dilemma," International Journal of Game Theory, Springer;Game Theory Society, vol. 44(1), pages 61-81, February.
    3. ENGLE-WARNICK, Jim & McCAUSLAND, William J. & MILLER, John H., 2004. "The Ghost in the Machine: Inferring Machine-Based Strategies from Observed Behavior," Cahiers de recherche 15-2004, Centre interuniversitaire de recherche en Ă©conomie quantitative, CIREQ.
    4. Martin J. Osborne & Ariel Rubinstein, 1994. "A Course in Game Theory," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262650401, January.
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    Cited by:

    1. Douglas Davis & Asen Ivanov & Oleg Korenok, 2016. "Individual characteristics and behavior in repeated games: an experimental study," Experimental Economics, Springer;Economic Science Association, vol. 19(1), pages 67-99, March.

    More about this item

    Keywords

    Repeated games; Prisoner's dilemma; Experiment; Cooperation;

    JEL classification:

    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
    • D03 - Microeconomics - - General - - - Behavioral Microeconomics: Underlying Principles
    • D70 - Microeconomics - - Analysis of Collective Decision-Making - - - General

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