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Minimum cost spanning tree games and population monotonic allocation schemes

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  • Norde, H.W.

    (Tilburg University, School of Economics and Management)

  • Moretti, S.
  • Tijs, S.H.

    (Tilburg University, School of Economics and Management)

Abstract

In this paper we present the Subtraction Algorithm that computes for every classical minimum cost spanning tree game a population monotonic allocation scheme.As a basis for this algorithm serves a decomposition theorem that shows that every minimum cost spanning tree game can be written as nonnegative combination of minimum cost spanning tree games corresponding to 0-1 cost functions.It turns out that the Subtraction Algorithm is closely related to the famous algorithm of Kruskal for the determination of minimum cost spanning trees.For variants of the classical minimum cost spanning tree games we show that population monotonic allocation schemes do not necessarily exist.
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Suggested Citation

  • Norde, H.W. & Moretti, S. & Tijs, S.H., 2004. "Minimum cost spanning tree games and population monotonic allocation schemes," Other publications TiSEM bcaf99d7-5b94-437f-a89c-d, Tilburg University, School of Economics and Management.
  • Handle: RePEc:tiu:tiutis:bcaf99d7-5b94-437f-a89c-dc0dc9f9a09b
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    References listed on IDEAS

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    1. Sprumont, Yves, 1990. "Population monotonic allocation schemes for cooperative games with transferable utility," Games and Economic Behavior, Elsevier, vol. 2(4), pages 378-394, December.
    2. Stefano Moretti & Henk Norde & Kim Pham Do & Stef Tijs, 2002. "Connection problems in mountains and monotonic allocation schemes," TOP: An Official Journal of the Spanish Society of Statistics and Operations Research, Springer;Sociedad de Estadística e Investigación Operativa, vol. 10(1), pages 83-99, June.
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