Ordinality in non cooperative games
We first analyse what a conceptual definition of ordinality for non cooperative games should be. The resulting concept is highly abstract and apparently unmanageable. Nevertheless we obtain in a second part a very simple and fully operational characterization. In the last part, this is used to check the ordinality of a number of concepts that have been proposed in the literature. Copyright Springer-Verlag 2004
(This abstract was borrowed from another version of this item.)
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||01 Jan 1987|
|Date of revision:|
|Contact details of provider:|| Postal: |
Fax: +32 10474304
Web page: http://www.uclouvain.be/core
More information through EDIRC
When requesting a correction, please mention this item's handle: RePEc:cor:louvco:1987028. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Alain GILLIS)
If references are entirely missing, you can add them using this form.