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Space and place

In: Handbook on the Digital Creative Economy

Author

Listed:
  • Andy C. Pratt

Abstract

Digital technologies have transformed the way many creative works are generated, disseminated and used. They have made cultural products more accessible, challenged established business models and the copyright system, and blurred the boundary between producers and consumers. This unique resource presents an up-to-date overview of academic research on the impact of digitization in the creative sector of the economy.

Suggested Citation

  • Andy C. Pratt, 2013. "Space and place," Chapters, in: Ruth Towse & Christian Handke (ed.), Handbook on the Digital Creative Economy, chapter 4, pages 37-44, Edward Elgar Publishing.
  • Handle: RePEc:elg:eechap:14906_4
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    References listed on IDEAS

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    1. ., 1998. "Weighted Voting in the US," Chapters, in: The Measurement of Voting Power, chapter 4, Edward Elgar Publishing.
    2. Jennifer Johns, 2006. "Video games production networks: value capture, power relations and embeddedness," Journal of Economic Geography, Oxford University Press, vol. 6(2), pages 151-180, April.
    3. Andy C. Pratt, 2011. "Microclustering of the Media Industries in London," Chapters, in: Charlie Karlsson & Robert G. Picard (ed.), Media Clusters, chapter 6, Edward Elgar Publishing.
    4. Braunerhjelm, Pontus & Feldman, Maryann P. (ed.), 2007. "Cluster Genesis: Technology-Based Industrial Development," OUP Catalogue, Oxford University Press, number 9780199232208.
    5. Diane Perrons, 2004. "Understanding Social and Spatial Divisions in the New Economy: New Media Clusters and the Digital Divide," Economic Geography, Taylor & Francis Journals, vol. 80(1), pages 45-61, January.
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