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In-class Simulations of the Iterated Prisoner's Dilemma Game

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  • Peter Bodo

Abstract

The author developed a simple computer program for the in-class simulation of the repeated prisoner's dilemma game with student-designed strategies. He describes the basic features of the software and presents two examples for the use of the program in teaching the problems of cooperation among profit-maximizing agents.

Suggested Citation

  • Peter Bodo, 2002. "In-class Simulations of the Iterated Prisoner's Dilemma Game," The Journal of Economic Education, Taylor & Francis Journals, vol. 33(3), pages 207-216, September.
  • Handle: RePEc:taf:jeduce:v:33:y:2002:i:3:p:207-216
    DOI: 10.1080/00220480209595187
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    References listed on IDEAS

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    1. Fudenberg, Drew & Levine, David, 1998. "Learning in games," European Economic Review, Elsevier, vol. 42(3-5), pages 631-639, May.
    2. Drew Fudenberg & David K. Levine, 1998. "The Theory of Learning in Games," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262061945, December.
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    Cited by:

    1. Roland Kirstein & Dieter Schmidtchen, "undated". "Self-interest, Social Wealth, and Competition as a Discovery Procedure," German Working Papers in Law and Economics 2004-1-1083, Berkeley Electronic Press.
    2. Kirstein, Roland & Schmidtchen, Dieter, 2003. "Self-interest, Social Wealth, and Competition as a Discovery Procedure : A classroom experiment that makes the "invisible hand" visible," CSLE Discussion Paper Series 2003-08, Saarland University, CSLE - Center for the Study of Law and Economics.

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