Are "Anti-Folk Theorems" in repeated games nongeneric?
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- Roger Lagunoff & Akihiko Matsui, 1999. "Are "Anti-Folk Theorems" in Repeated Games Nongeneric?," Game Theory and Information 9906001, EconWPA, revised 03 Jun 1999.
- Roger Lagunoff & Akihiko Matsui, 2000. "Are "Anti-Folk Theorems" in Repeated Games Nongeneric?," Econometric Society World Congress 2000 Contributed Papers 0894, Econometric Society.
References listed on IDEAS
- Maskin, Eric & Tirole, Jean, 1987. "A theory of dynamic oligopoly, III : Cournot competition," European Economic Review, Elsevier, vol. 31(4), pages 947-968, June.
- Roger Lagunoff & Akihiko Matsui, "undated". ""An 'Anti-Folk Theorem' for a Class of Asynchronously Repeated Games''," CARESS Working Papres 95-15, University of Pennsylvania Center for Analytic Research and Economics in the Social Sciences.
- Maskin, Eric & Tirole, Jean, 1988.
"A Theory of Dynamic Oligopoly, I: Overview and Quantity Competition with Large Fixed Costs,"
Econometric Society, vol. 56(3), pages 549-569, May.
- J. Tirole & E. Maskin, 1982. "A Theory of Dynamic Oligopoly, I: Overview and Quantity Competition with Large-Fixed Costs," Working papers 320, Massachusetts Institute of Technology (MIT), Department of Economics.
- Eric Maskin & Jean Tirole, 2010. "A Theory of Dynamic Oligopoly, 1: Overview and Quantity Competition with Large Fixed Costs," Levine's Working Paper Archive 397, David K. Levine.
CitationsCitations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
- Takahashi, Satoru, 2005. "Infinite horizon common interest games with perfect information," Games and Economic Behavior, Elsevier, vol. 53(2), pages 231-247, November.
- Dutta, Prajit K., 2012. "Coordination need not be a problem," Games and Economic Behavior, Elsevier, vol. 76(2), pages 519-534.
More about this item
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
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