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Mobile Augmented Reality for Cultural Heritage: Following the Footsteps of Ovid among Different Locations in Europe

Author

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  • Răzvan Gabriel Boboc

    (Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania)

  • Mihai Duguleană

    (Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania)

  • Gheorghe-Daniel Voinea

    (Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania)

  • Cristian-Cezar Postelnicu

    (Department of Automotive and Transport Engineering, Transilvania University of Brasov, RO-500036 Brasov, Romania)

  • Dorin-Mircea Popovici

    (Department of Mathematics and Computer Science, Ovidius University of Constanta, 8700 Constanta, Romania)

  • Marcello Carrozzino

    (Scuola Superiore Sant’Anna, 56127 Pisa, Italy)

Abstract

There are many examples of cultural events that distinguish people nationally. Celebrating this can bring people closer, as inhabitants of different countries share similar cultural values. This study investigates a sustainable way to enhance these types of events. On the occasion of the 2000-year anniversary of the death of the Roman poet Ovid, we propose a mobile augmented reality (MAR) application that contains historical information related to his life. As Ovid often stated in his last poems, he feared his work would be forgotten after his exile from Rome. This paper focuses on assessing whether this is the case, while also disseminating factual, historic data to people who tested the application. Experiments were conducted in Italy and Romania, in three different cities: Sulmona, Rome, and Constanta. Based on the results collected, four constructs were investigated: comprehensibility, manipulability, enjoyment, and usefulness. The results revealed that the usability of the MAR application, and the interaction metaphor, are appropriate for the general public. The MAR application provided a positive experience, and thus, increased the extent of the occasion.

Suggested Citation

  • Răzvan Gabriel Boboc & Mihai Duguleană & Gheorghe-Daniel Voinea & Cristian-Cezar Postelnicu & Dorin-Mircea Popovici & Marcello Carrozzino, 2019. "Mobile Augmented Reality for Cultural Heritage: Following the Footsteps of Ovid among Different Locations in Europe," Sustainability, MDPI, vol. 11(4), pages 1-20, February.
  • Handle: RePEc:gam:jsusta:v:11:y:2019:i:4:p:1167-:d:208290
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    References listed on IDEAS

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    1. Eleanor E. Cranmer & M. Claudia Dieck & Timothy Jung, 2018. "How can Tourist Attractions Profit from Augmented Reality?," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck (ed.), Augmented Reality and Virtual Reality, pages 21-32, Springer.
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    3. Ana Javornik, 2018. "Directions for Studying User Experience with Augmented Reality in Public," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck (ed.), Augmented Reality and Virtual Reality, pages 199-210, Springer.
    4. Antonio Martínez-Graña & José Ángel González-Delgado & Celia Ramos & Juan Carlos Gonzalo, 2018. "Augmented Reality and Valorizing the Mesozoic Geological Heritage (Burgos, Spain)," Sustainability, MDPI, vol. 10(12), pages 1-16, December.
    5. Dai-In Han & Timothy Jung, 2018. "Identifying Tourist Requirements for Mobile AR Tourism Applications in Urban Heritage Tourism," Progress in IS, in: Timothy Jung & M. Claudia tom Dieck (ed.), Augmented Reality and Virtual Reality, pages 3-20, Springer.
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    Cited by:

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    2. Francesco Di Stefano & Alessandro Torresani & Elisa M. Farella & Roberto Pierdicca & Fabio Menna & Fabio Remondino, 2021. "3D Surveying of Underground Built Heritage: Opportunities and Challenges of Mobile Technologies," Sustainability, MDPI, vol. 13(23), pages 1-18, November.
    3. Bing Mei & Shuxia Yang, 2019. "Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?," Sustainability, MDPI, vol. 11(16), pages 1-12, August.
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    5. Agnese Augello & Ignazio Infantino & Giovanni Pilato & Gianpaolo Vitale, 2021. "Site Experience Enhancement and Perspective in Cultural Heritage Fruition—A Survey on New Technologies and Methodologies Based on a “Four-Pillars” Approach," Future Internet, MDPI, vol. 13(4), pages 1-23, April.

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