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Reciprocity Effects in the Trust Game

Author

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  • Alexander Smith

    (Department of Social Science and Policy Studies (SSPS), Worcester Polytechnic Institute (WPI), 100 Institute Road, Worcester, MA 01605, USA)

Abstract

I use data from a previous experiment for classifying subjects based on their behavior in the trust game. Prior literature defines a “reciprocity effect” as the tendency for Second Movers to return proportions increasing in the amounts that they receive. In the data that I use, 31% of Second Movers show reciprocity effects, 31% are neutral, and 25% consistently free-ride, indicating that the aggregate reciprocity effect for the sample as a whole is attributable to a minority of the subjects.

Suggested Citation

  • Alexander Smith, 2013. "Reciprocity Effects in the Trust Game," Games, MDPI, vol. 4(3), pages 1-8, July.
  • Handle: RePEc:gam:jgames:v:4:y:2013:i:3:p:367-374:d:27623
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    References listed on IDEAS

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    6. Berg Joyce & Dickhaut John & McCabe Kevin, 1995. "Trust, Reciprocity, and Social History," Games and Economic Behavior, Elsevier, vol. 10(1), pages 122-142, July.
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    Cited by:

    1. Meriggi, Niccoló F. & Bulte, Erwin, 2018. "Leader and villager behavior: Experimental evidence from Cameroon," World Development, Elsevier, vol. 110(C), pages 324-332.

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