Professionalized consumption and identity transformations in the field of eSports
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DOI: 10.1016/j.jbusres.2015.07.039
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- Erz, Antonia & Heeris Christensen, Anna-Bertha, 2018. "Transforming Consumers Into Brands: Tracing Transformation Processes of the Practice of Blogging," Journal of Interactive Marketing, Elsevier, vol. 43(C), pages 69-82.
- Ozan Vardal & Valerio Bonometti & Anders Drachen & Alex Wade & Tom Stafford, 2022. "Mind the gap: Distributed practice enhances performance in a MOBA game," PLOS ONE, Public Library of Science, vol. 17(10), pages 1-23, October.
- Jaume Garcia-Villar, 2018.
"eSports: Profile of Participants, Complementarity with Sports and its Perception as Sport. Evidence From Sports Video Games,"
Working Papers
1059, Barcelona School of Economics.
- Jaume Garcia Villar & Carles Murillo, 2018. "eSports: profile of participants, complementarity with sports and its perception as sport. Evidence from sports video games," Economics Working Papers 1617, Department of Economics and Business, Universitat Pompeu Fabra.
- Roman Welden & Michael Haenlein & Kelly Hewett & Keith Marion Smith & John Hulland, 2025. "Quest for insights: Leveraging data from the video game ecosystem in marketing," Journal of the Academy of Marketing Science, Springer, vol. 53(4), pages 1135-1156, July.
- Qiang Li & Qing Liu & Xiaona Guo & Shuo Xu & Jingyu Liu & Heli Lu, 2019. "Evolution and Transformation of the Central Place Theory in E-Business: China’s C2C Online Game Marketing," Sustainability, MDPI, vol. 11(8), pages 1-19, April.
- Parshakov, Petr & Naidenova, Iuliia & Barajas, Angel, 2020. "Spillover effect in promotion: Evidence from video game publishers and eSports tournaments," Journal of Business Research, Elsevier, vol. 118(C), pages 262-270.
- Cunningham, George B. & Fairley, Sheranne & Ferkins, Lesley & Kerwin, Shannon & Lock, Daniel & Shaw, Sally & Wicker, Pamela, 2018. "eSport: Construct specifications and implications for sport management," Sport Management Review, Elsevier, vol. 21(1), pages 1-6.
- Hallmann, Kirstin & Giel, Thomas, 2018. "eSports – Competitive sports or recreational activity?," Sport Management Review, Elsevier, vol. 21(1), pages 14-20.
- Jiaqi Li & Baicheng Chen & Siyuan Zhao & Yuqi Zhang, 2025. "RETRACTED ARTICLE: Discovering Knowledge Assets to Foster Esports’s Sustainable Expansion," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 16(1), pages 65-99, March.
- Xin Li & Zheng Li & Meng Qin & Weike Zhang & Chi-Wei Su, 2024. "Chinese eSports Industry’s Boom and Recession: Evidence From Bubble Detection Framework," SAGE Open, , vol. 14(1), pages 21582440231, February.
- Pizzo, Anthony D. & Kunkel, Thilo & Jones, Gareth J. & Baker, Bradley J. & Funk, Daniel C., 2022. "The strategic advantage of mature-stage firms: Digitalization and the diversification of professional sport into esports," Journal of Business Research, Elsevier, vol. 139(C), pages 257-266.
- Niculaescu, Corina-Elena & Sangiorgi, Ivan & Bell, Adrian R., 2023. "Venture capital financing in the eSports industry," Research in International Business and Finance, Elsevier, vol. 65(C).
- Marcelo Leon & Miriam Vanessa Hinojosa-Ramos & Alan León-Lopez & Simone Belli & Cristian López-Raventós & Hector Florez, 2022. "eSports Events Trend: A Promising Opportunity for Tourism Offerings," Sustainability, MDPI, vol. 14(21), pages 1-14, October.
- Qian, Tyreal Yizhou & Matz, Robbie & Luo, Lei & Xu, Chenglong, 2022. "Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports," Journal of Business Research, Elsevier, vol. 145(C), pages 482-494.
- Hanhan Xue & James Du & Anthony D. Pizzo & Bradley J. Baker & Thomas E. Henry & Grace Yan & Nicholas M. Watanabe, 2024. "The dynamics of esports crowdfunding campaign success: a social exchange perspective," International Entrepreneurship and Management Journal, Springer, vol. 20(2), pages 549-573, June.
- Thomas Newham & Tim R.L. Fry, 2025. "Demographic and Economic Analysis of Esports - Trends, Career Longevity, and Earnings Dynamics," ACEI Working Paper Series AWP-04-2025, Association for Cultural Economics International.
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