Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
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DOI: 10.1016/j.jbusres.2022.02.082
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- Zhai, Mengfan & Chen, Yuan, 2023. "How do relational bonds affect user engagement in e-commerce livestreaming? The mediating role of trust," Journal of Retailing and Consumer Services, Elsevier, vol. 71(C).
- Syahrulanuar Ngah & Samar Rahi & Fei Long & Cecile Gabarre & Aamir Rashid & Abdul Hafaz Ngah, 2024. "Future behavioural of console gamers and mobile gamers: are they differ?," Quality & Quantity: International Journal of Methodology, Springer, vol. 58(6), pages 5531-5557, December.
- Qian, Tyreal Yizhou & Seifried, Chad, 2023. "Virtual interactions and sports viewing on social live streaming platforms: The role of co-creation experiences, platform involvement, and follow status," Journal of Business Research, Elsevier, vol. 162(C).
- Liu, Aiping & Urquía-Grande, Elena & López-Sánchez, Pilar & Rodríguez-López, Ángel, 2024. "The power of play in microfinance: Examining the effect of gamification on customer relationship management performance," Journal of Behavioral and Experimental Finance, Elsevier, vol. 44(C).
- Rapeepan Pitakaso & Surajet Khonjun & Natthapong Nanthasamroeng & Chawis Boonmee & Chutchai Kaewta & Prem Enkvetchakul & Sarayut Gonwirat & Peerawat Chokanat & Ganokgarn Jirasirilerd & Thanatkij Srich, 2025. "Gamification design using tourist-generated pictures to enhance visitor engagement at intercity tourist sites," Annals of Operations Research, Springer, vol. 350(3), pages 1109-1141, July.
- Lan, Xiaomeng & Song, Baobao, 2025. "The more, the merrier? Investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement," Journal of Business Research, Elsevier, vol. 199(C).
- Dzandu, Michael D. & Hanu, Charles & Amegbe, Hayford, 2022. "Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective," Technological Forecasting and Social Change, Elsevier, vol. 185(C).
- Roman Welden & Michael Haenlein & Kelly Hewett & Keith Marion Smith & John Hulland, 2025. "Quest for insights: Leveraging data from the video game ecosystem in marketing," Journal of the Academy of Marketing Science, Springer, vol. 53(4), pages 1135-1156, July.
- Haoyu Liu & Kim Hua Tan & Leanne Chung & Osamu Yoshie & Yuya Ieiri, 2025. "Examining viewers’ impulsive buying behaviour in sports livestreaming commerce," Operations Management Research, Springer, vol. 18(1), pages 422-436, March.
- Jiaqi Li & Baicheng Chen & Siyuan Zhao & Yuqi Zhang, 2025. "RETRACTED ARTICLE: Discovering Knowledge Assets to Foster Esports’s Sustainable Expansion," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 16(1), pages 65-99, March.
- Haoyu Liu & Kim Hua Tan & Xianfeng Wu, 2023. "Who’s watching? Classifying sports viewers on social live streaming services," Annals of Operations Research, Springer, vol. 325(1), pages 743-765, June.
- Liu, Haoyu & Chung, Leanne & Tan, Kim Hua & Peng, Bo, 2024. "I want to view it my way! How viewer engagement shapes the value co-creation on sports live streaming platform," Journal of Business Research, Elsevier, vol. 170(C).
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