Representing and reasoning with games becomes difficult once they involve large numbers of actions and players, because the space requirement for utility functions can grow unmanageably. Action-Graph Games (AGGs) are a fully-expressive game representation that can compactly express utility functions with structure such as context-specific independence, anonymity, and additivity. We show that AGGs can be used to compactly represent all games that are compact when represented as graphical games, symmetric games, anonymous games, congestion games, and polymatrix games, as well as games that require exponential space under all of these existing representations. We give a polynomial-time algorithm for computing a player's expected utility under an arbitrary mixed-strategy profile, and show how to use this algorithm to achieve exponential speedups of existing methods for computing sample Nash equilibria. We present results of experiments showing that using AGGs leads to a dramatic increase in the size of games accessible to computational analysis.2
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References listed on IDEAS
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