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Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan

Author

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  • Fukugawa Nobuya

    (Tohoku University, Graduate School of Engineering, Sendai, Japan)

Abstract

This study aims to examine how piracy via peer-to-peer (P2P) network affects sales of original version in the video game industry.

Suggested Citation

  • Fukugawa Nobuya, 2018. "Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan," Asian Journal of Law and Economics, De Gruyter, vol. 9(1), pages 1-13, April.
  • Handle: RePEc:bpj:ajlecn:v:9:y:2018:i:1:p:13:n:2
    DOI: 10.1515/ajle-2017-0024
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    References listed on IDEAS

    as
    1. Oz Shy & Jacques‐Françlois Thisse, 1999. "A Strategic Approach to Software Protection," Journal of Economics & Management Strategy, Wiley Blackwell, vol. 8(2), pages 163-190, June.
    2. Tanaka, Tatsuo & 田中, 辰雄, 2004. "Does file sharing reduce music CD sales?: A case of Japan," IIR Working Paper 05-08, Institute of Innovation Research, Hitotsubashi University.
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    4. Stan J. Liebowitz, 2016. "Why the Oberholzer-Gee/Strumpf Article on File Sharing Is Not Credible," Econ Journal Watch, Econ Journal Watch, vol. 13(3), pages 373–396-3, September.
    5. Matthew T. Clements & Hiroshi Ohashi, 2005. "Indirect Network Effects And The Product Cycle: Video Games In The U.S., 1994–2002," Journal of Industrial Economics, Wiley Blackwell, vol. 53(4), pages 515-542, December.
    6. Kathleen Reavis Conner & Richard P. Rumelt, 1991. "Software Piracy: An Analysis of Protection Strategies," Management Science, INFORMS, vol. 37(2), pages 125-139, February.
    7. Zentner, Alejandro, 2006. "Measuring the Effect of File Sharing on Music Purchases," Journal of Law and Economics, University of Chicago Press, vol. 49(1), pages 63-90, April.
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    Full references (including those not matched with items on IDEAS)

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    More about this item

    Keywords

    file sharing; innovation; intellectual property; network externalities; piracy; P2P; video games;
    All these keywords.

    JEL classification:

    • O34 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Intellectual Property and Intellectual Capital
    • D03 - Microeconomics - - General - - - Behavioral Microeconomics: Underlying Principles
    • K42 - Law and Economics - - Legal Procedure, the Legal System, and Illegal Behavior - - - Illegal Behavior and the Enforcement of Law
    • L86 - Industrial Organization - - Industry Studies: Services - - - Information and Internet Services; Computer Software

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