Using techniques from evolutionary game theory, we analyze potential games with continuous player sets, a class of games which includes a general model of network congestion as a special case. We concisely characterize both the complete set of Nash equilibria and the set of equilibria which are robust against small disturbances of aggregate behavior. We provide a strong evolutionary justification of why equilibria must arise. We characterize situations in which stable equilibria are socially efficient, and show that in such cases, evolution always increases aggregate efficiency. Applying these results, we construct a parameterized class of congestion tolls under which evolution yields socially optimal play. Finally, we characterize potential games with continuous player sets by establishing that a generalization of these games is precisely the limiting version of finite player potential games (Monderer and Shapley (1996)) which satisfy an anonymity condition.
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Paper provided by Northwestern University, Center for Mathematical Studies in Economics and Management Science in its series Discussion Papers with number
1198.
Length: Date of creation: Apr 1997 Date of revision: Handle: RePEc:nwu:cmsems:1198
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Find related papers by JEL classification: C61 - Mathematical and Quantitative Methods - - Mathematical Methods and Programming - - - Optimization Techniques; Programming Models; Dynamic Analysis C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games D62 - Microeconomics - - Welfare Economics - - - Externalities R41 - Urban, Rural, and Regional Economics - - Transportation Systems - - - Transportation: Demand, Supply, and Congestion R48 - Urban, Rural, and Regional Economics - - Transportation Systems - - - Government Pricing; Regulatory Policies
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