Content
August 2022, Volume 41, Issue 11
- 2324-2341 Serendipity enhances user engagement and sociality perception: the combinatory effect of serendipitous movie suggestions and user motivations
by Jeeyun Oh & Sabitha Sudarshan & Jung Ah Lee & Na Yu - 2342-2354 Impact of negative emotions on violations of information security policy and possible mitigations
by Jie Zhen & Zongxiao Xie & Kunxiang Dong & Lin Chen - 2355-2372 Network’s reciprocity: a key determinant of information diffusion over Twitter
by Mahima Gupta & Tripti Ghosh Sharma & Vinu Cheruvil Thomas - 2373-2389 Does augmented reality augment user affordance? The effect of technological characteristics on game behaviour
by Donghee Shin - 2390-2414 Antecedents of IS infusion behaviours: an integrated IT identity and empowerment perspective
by Farkhondeh Hassandoust & Angsana A. Techatassanasoontorn - 2415-2426 Need frustration in online video games
by Mehmet Kosa & Ahmet Uysal - 2427-2437 Smartphone uses and emotional and psychological well-being in China: the attenuating role of perceived information overload
by Xueqing Li & Michael Chan - 2438-2483 Modelling user reactions expressed through graphical widgets in intelligent interactive systems
by F. Cena & C. Gena & E. Mensa & F. Vernero - 2484-2496 Fear of COVID-19, loneliness, smartphone addiction, and mental wellbeing among the Turkish general population: a serial mediation model
by A. Rifat Kayis & Begum Satici & M. Engin Deniz & Seydi Ahmet Satici & Mark D. Griffiths
July 2022, Volume 41, Issue 10
- 2035-2048 A quarter century of usable security and privacy research: transparency, tailorability, and the road ahead
by Christian Reuter & Luigi Lo Iacono & Alexander Benlian - 2049-2060 Exploring people’s perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns
by Brahim Zarouali & Joanna Strycharz & Natali Helberger & Claes de Vreese - 2061-2083 User-centred multimodal authentication: securing handheld mobile devices using gaze and touch input
by Mohamed Khamis & Karola Marky & Andreas Bulling & Florian Alt - 2084-2119 Data cart – designing a tool for the GDPR-compliant handling of personal data by employees
by Jan Tolsdorf & Florian Dehling & Luigi Lo Iacono - 2120-2150 Transparency of privacy notices and contextualisation: effectively conveying information without words
by Mariavittoria Masotina & Anna Spagnolli - 2151-2173 Supporting users in data disclosure scenarios in agriculture through transparency
by Sebastian Linsner & Enno Steinbrink & Franz Kuntke & Jonas Franken & Christian Reuter - 2174-2200 Finding, getting and understanding: the user journey for the GDPR’S right to access
by Dominik Pins & Timo Jakobi & Gunnar Stevens & Fatemeh Alizadeh & Jana Krüger - 2201-2214 Encouraging positive emotions to cope with technostress’s adverse effects: insights into the broaden-and-build theory
by Sriwidharmanely Sriwidharmanely & Sumiyana Sumiyana & Jogiyanto H. Mustakini & Ertambang Nahartyo - 2215-2258 Finding influential users in microblogs: state-of-the-art methods and open research challenges
by Umar Ishfaq & Hikmat Ullah Khan & Shahid Iqbal & Mohammed Alghobiri - 2259-2273 Should we wear a velvet glove to enforce Information security policies in higher education?
by Hwee-Joo Kam & Dan J. Kim & Wu He
July 2022, Volume 41, Issue 9
- 1809-1810 End-user development for democratising artificial intelligence
by Daniela Fogli & Daniel Tetteroo - 1811-1829 End-user engineering of ontology-based knowledge bases
by Audrey Sanctorum & Jonathan Riggio & Jan Maushagen & Sara Sepehri & Emma Arnesdotter & Mona Delagrange & Joery De Kock & Tamara Vanhaecke & Christophe Debruyne & Olga De Troyer - 1830-1847 Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education
by Renate Andersen & Anders I. Mørch & Kristina Torine Litherland - 1848-1864 End-user development in industrial contexts: the paper mill case study
by Marco Manca & Fabio Paternò & Carmen Santoro - 1865-1887 How do end-users program the Internet of Things?
by Fulvio Corno & Luigi De Russis & Alberto Monge Roffarello - 1888-1904 Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players
by Samuli Laato & A.K.M. Najmul Islam & Teemu H. Laine - 1905-1927 The effects of observation in video games: how remote observation influences player experience, motivation, and behaviour
by Dominic Kao - 1928-1940 User-specific touch interfaces: a viable solution for an aging society?
by Avner Shahal & Robert P. Spang & Michael Minge & Carola Trahms & Jan-Niklas Voigt-Antons - 1941-1951 Social media on blended learning: the effect of rapport and motivation
by Wenzhi Zheng & Fang Yu & Yenchun Jim Wu - 1952-1972 Global virtual teams coordination mechanisms: building theory from research in software development
by Gaye Kiely & Tom Butler & Patrick Finnegan - 1973-1987 Dropout management in online learning systems
by Rupanwita Dash & Kumar Rakesh Ranjan & Alexander Rossmann - 1988-1997 Instructor’s position affects learning from video lectures in Chinese context: an eye-tracking study
by Yi Zhang & Ke Xu & Zhongling Pi & Jiumin Yang - 1998-2017 Factors influencing students’ continuance usage intention with online learning during the pandemic: a cross-country analysis
by Seyedeh Khadijeh Taghizadeh & Syed Abidur Rahman & Davoud Nikbin & Mirza Mohammad Didarul Alam & Lidia Alexa & Choo Ling Suan & Shirin Taghizadeh - 2018-2033 Examining user engagement and use of fitness tracking technology through the lens of technology affordances
by Xin Zhou & Archana Krishnan & Ersin Dincelli
June 2022, Volume 41, Issue 8
- 1583-1595 Correlation between psychological factors, academic performance and social media addiction: model-based testing
by Malakeh Z. Malak & Ahmed H. Shuhaiber & Rasmieh M. Al-amer & Mohammad H. Abuadas & Reham J. Aburoomi - 1596-1619 Examining continuance intention in business schools with digital classroom methods during COVID-19: a comparative study of India and Italy
by Sumedha Chauhan & Sandeep Goyal & Amit Kumar Bhardwaj & Bruno S. Sergi - 1620-1638 Social influence and UTAUT in predicting digital immigrants’ technology use
by Claire Youngnyo Joa & Kate Magsamen-Conrad - 1639-1651 Mobile well-being in pregnancy: suggestions from a quasi-experimental controlled study
by Claudia Carissoli & Deborah Gasparri & Giuseppe Riva & Daniela Villani - 1652-1670 Cueing effects of colour on attention management in multiple-view visualisations: evidence from eye-tracking by using a dual-task paradigm
by Ningyue Peng & Lianxin Song & Lei Wu & Haiyan Wang & Chengqi Xue - 1671-1688 Identity construction in social media: a study on blogging continuance
by Yuan Li - 1689-1708 Solvers' committed resources in crowdsourcing marketplace: do task design characteristics matter?
by Jizi Li & Ying Wang & Dengku Yu & Chunling Liu - 1709-1723 On the exploitation of GPS-based data for real-time visualisation of pedestrian dynamics in open environments
by Ahmed Alia & Mohammed Maree & Mohcine Chraibi - 1724-1739 Research on the behaviour and law of quantity growth of followers based on WeChat official account
by Wenming Hou & Xiaoqiang Di & Jinqing Li & Li Cheng & Huamin Yang - 1740-1754 ‘Into the wolves’ den: an investigation of predictors of sexism in online games’
by Young-nam Seo & Poong Oh & Woo Yeong Kil - 1755-1768 Enhancing effects of value co-creation in social commerce: insights from network externalities, institution-based trust and resource-based perspectives
by Jao Hong Cheng & Chia Kai Yu & Fu Cheng Chien - 1769-1795 A methodology for domain and culture-oriented heuristics creation and validation
by Sehrish Nizamani & Khalil Khoumbati & Sarwat Nizamani & Shahzad Memon & Saad Nizamani & Gulsher Laghari - 1796-1808 What we think we know about cybersecurity: an investigation of the relationship between perceived knowledge, internet trust, and protection motivation in a cybercrime context
by Lies De Kimpe & Michel Walrave & Pieter Verdegem & Koen Ponnet
May 2022, Volume 41, Issue 7
- 1357-1380 Nudging users towards better security decisions in password creation using whitebox-based multidimensional visualisations
by Katrin Hartwig & Christian Reuter - 1381-1397 Evaluating users’ preference for the appearance of humanoid robots via event-related potentials and spectral perturbations
by Fu Guo & Mingming Li & Jiahao Chen & Vincent G. Duffy - 1398-1424 On the receptivity of employees to just-in-time self-tracking and eCoaching for stress management: a mixed-methods approach
by Aniek Lentferink & Matthijs L. Noordzij & Anouk Burgler & Randy Klaassen & Youri Derks & Hilbrand Oldenhuis & Hugo Velthuijsen & Lisette van Gemert-Pijnen - 1425-1438 Social networking for social capital: the declining value of presence for trusting with age
by Brandon C. Bouchillon - 1439-1452 Profiling distance learners in TEL environments: a hierarchical cluster analysis
by Cristina Villalonga-Gómez & Marçal Mora-Cantallops - 1453-1471 A holistic analysis towards understanding consumer perceptions of virtual reality devices in the post-adoption phase
by Milad Dehghani & Fulya Acikgoz & Atefeh Mashatan & Seung Hwan (Mark) Lee - 1472-1484 Online and offline social support deterioration: the effect of financial stress exposure on depressive symptoms
by Jonas De Meulenaere & Koen Ponnet & Cédric Courtois & Michel Walrave & Wim Hardyns & Lieven J.R. Pauwels - 1485-1502 Machine learning in emotional intelligence studies: a survey
by Khairi Shazwan Dollmat & Nor Aniza Abdullah - 1503-1514 Too old for technology? Stereotype threat and technology use by older adults
by João Mariano & Sibila Marques & Miguel R. Ramos & Filomena Gerardo & Cátia Lage da Cunha & Andrey Girenko & Jan Alexandersson & Bernard Stree & Michele Lamanna & Maurizio Lorenzatto & Louise Pierrel Mikkelsen & Uffe Bundgård-Jørgensen & Sílvia Rêgo & Hein de Vries - 1515-1528 Effects of country and individual factors on public acceptance of artificial intelligence and robotics technologies: a multilevel SEM analysis of 28-country survey data
by Hong Tien Vu & Jeongsub Lim - 1529-1543 Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning
by Benjamin J. Li & Rabindra Ratan & May O. Lwin - 1544-1553 How social media facilitate health knowledge sharing among physicians
by Hossein Ghalavand & Sirous Panahi & Shahram Sedghi - 1554-1565 Submitted for your approval: a cross-cultural study of attachment anxiety, contingencies of self-worth and selfie-related behaviour
by Zhiying Yue & Michael A. Stefanone - 1566-1582 Collaboration in crowdsourcing contests: how different levels of collaboration affect team performance
by Hanieh Javadi Khasraghi & Rudy Hirschheim
April 2022, Volume 41, Issue 6
- 1132-1150 AutismGuide: a usability guidelines to design software solutions for users with autism spectrum disorder
by Yuska Paola Costa Aguiar & Edith Galy & Anaïs Godde & Maëla Trémaud & Carole Tardif - 1151-1170 The influence of hardiness and habit on security behaviour intention
by Queen A. Aigbefo & Yvette Blount & Mauricio Marrone - 1171-1184 Investigating the intention to purchase virtual goods in social networking service games: a self-presentation perspective
by Hao Chen & Haitao Chen - 1185-1198 Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
by Jeffrey C. F. Ho & Ryan Ng - 1199-1229 Evaluating instructional designs with mental workload assessments in university classrooms
by Luca Longo & Giuliano Orrú - 1230-1244 Walking in the jungle with a machete: ICT leaders’ perspectives on user-Centred systems design
by Åsa Cajander & Marta K. Lárusdóttir & Thomas Lind & Gerolf Nauwerck - 1245-1257 How emotions and issue controversy influence the diffusion of societal issues with imagined audience on Facebook
by Nicky Chang Bi - 1258-1269 Sequential UI behaviour prediction system based on long short-term memory networks
by Jihye Chung & Seongjin Hong & Shinjin Kang & Changhun Kim - 1270-1285 Can social media-based brand communities build brand relationships? Examining the effect of community engagement on brand love
by Crystal T. Lee & Sara H. Hsieh - 1286-1297 Sensitizing Netizen’s behavior through influencer intervention enabled by crowdsourcing – a case of reddit
by Jitendra Yadav & Madhvendra Misra & Kuldeep Singh - 1298-1312 Using activity theory to understand the impact of social networking sites and apps use by Saudi postgraduate students
by Abdulelah A. Alghamdi & Margaret Plunkett - 1313-1322 Effect of emoji prime on the understanding of emotional words – evidence from ERPs
by Jiayi Yang & Yingxi Yang & Lichao Xiu & Guoming Yu - 1323-1336 Extending Rice et al. (2017): the measurement of social media affordances
by Brian Manata & Erin Spottswood - 1337-1356 The influence of psychological language words contained in microblogs on dissemination behaviour in emergency situations – mediating effects of emotional responses
by Yanxia Lu & Jiangnan Qiu & Chun Jin & Wenjing Gu & Shangxiao Dou
April 2022, Volume 41, Issue 5
- 905-921 Using artificially generated pictures in customer-facing systems: an evaluation study with data-driven personas
by Joni Salminen & Soon-gyo Jung & Ahmed Mohamed Sayed Kamel & João M. Santos & Bernard J. Jansen - 922-933 Optimising technological literacy acquirement to protect privacy and security
by Ron S. Hirschprung & Shay Tayro & Eti Reznik - 934-945 The influence of self-construal on frequency of user activities and advertising involvement in Msg-SN
by Lydia Qianqian Li & Jing Gao & Zhihong Shi & Wenjing Song - 946-958 Examining the effects of power status of an explainable artificial intelligence system on users’ perceptions
by Taehyun Ha & Young June Sah & Yuri Park & Sangwon Lee - 959-980 Gamification of query-driven knowledge sharing systems
by Christine Van Toorn & Samuel Nathan Kirshner & James Gabb - 981-1001 Investigating game attention using the Distraction Recognition Paradigm
by Joe Cutting & Paul Cairns - 1002-1018 Exploring barriers affecting eLearning usage intentions: an NLP-based multi-method approach
by Arghya Ray & Pradip Kumar Bala & Yogesh K. Dwivedi - 1019-1034 Identifying untrusted interactive behaviour in Enterprise Resource Planning systems based on a big data pattern recognition method using behavioural analytics
by Qian Yi & Mengyao Xu & Shuping Yi & Shiquan Xiong - 1035-1051 Trade-offs in the design of multimodal interaction for older adults
by Gianluca Schiavo & Ornella Mich & Michela Ferron & Nadia Mana - 1052-1064 Digital security in families: the sources of information relate to the active mediation of internet safety and parental internet skills
by Lenka Dedkova & David Smahel & Mike Just - 1065-1079 Motivations of collaborative obtainers and providers in Europe
by Joan Torrent-Sellens & Natàlia Cugueró-Escofet & Myriam Ertz - 1080-1114 Social mechanisms in crowdsourcing contests: a literature review
by Shilpi Jain & Swanand J. Deodhar - 1115-1131 On improving the memorability of system-assigned recognition-based passwords
by Mahdi Nasrullah Al-Ameen & Sonali T. Marne & Kanis Fatema & Matthew Wright & Shannon Scielzo
March 2022, Volume 41, Issue 4
- 678-693 Are social media good or bad for employees? It depends on when they use them
by Alice Labban & Lorenzo Bizzi - 694-711 Understanding employees’ knowledge hiding behaviour: the moderating role of market culture
by Kian Yeik Koay & Manjit Singh Sandhu & Fandy Tjiptono & Motoki Watabe - 712-730 Assessing the impact of persuasive features on user’s intention to continuous use: the case of academic social networking sites
by Isaac Wiafe & Felix Nti Koranteng & Ferdinand Apietu Kastriku & Gifty Oforiwaa Gyamera - 731-739 Developing an attitude scale towards distance learning
by Birol Çelik & Hüseyin Uzunboylu - 740-758 Digital ethnography of home use of digital personal assistants
by Jeni Paay & Jesper Kjeldskov & Kathrine Maja Hansen & Tobias Jørgensen & Katrine Leth Overgaard - 759-776 Context-aware system for cardiac condition monitoring and management: a survey
by Godwin Okechukwu Ogbuabor & Juan Carlos Augusto & Ralph Moseley & Aléchia van Wyk - 777-795 Evaluation of the usefulness of path of long-term user experience model in design process
by Armağan Karahanoğlu & Yekta Bakırlıoğlu - 796-804 Use of mobile phone among patients with HIV/AIDS in a low-middle income setting: a descriptive exploratory study
by Gladys Dzansi & Jeniffer Chipps & Margaret Lartey - 805-826 On the stress potential of an organisational climate of innovation: a survey study in Germany
by Thomas Fischer & René Riedl - 827-844 Why did you pick that? A study on smartwatch design qualities and people’s preferences
by Dimitrios Raptis & Eleftherios Papachristos & Anders Bruun & Jesper Kjeldskov - 845-863 Interactive and revisable decision-support: doing more harm than good?
by Shazib E. Shaikh - 864-878 Examining virtual meditation as a stress management strategy on college campuses through longitudinal, quasi-experimental research
by Laura Crosswell & Gi Woong Yun - 879-903 Survey of indoor location technologies and wayfinding systems for users with cognitive disabilities in emergencies
by M.T. García-Catalá & M.C. Rodríguez-Sánchez & E. Martín-Barroso
February 2022, Volume 41, Issue 3
- 452-467 From skeuomorphism to flat design: age-related differences in performance and aesthetic perceptions
by Inês Cunha Vaz Pereira Urbano & João Pedro Vieira Guerreiro & Hugo Miguel Aleixo Albuquerque Nicolau - 468-484 Personality traits and performance in online labour markets
by Evangelos Mourelatos & Nicholas Giannakopoulos & Manolis Tzagarakis - 485-501 Analysing adaptive gamification design principles for online courses
by Sezan Sezgin & Tevfik Volkan Yüzer - 502-518 Human-centred artificial intelligence: a contextual morality perspective
by Niels van Berkel & Benjamin Tag & Jorge Goncalves & Simo Hosio - 519-534 More honour'd in the breach: predicting non-compliant behaviour through individual, situational and habitual factors
by Alex Leering & Lidwien van de Wijngaert & Shahrokh Nikou - 535-546 An eye-tracking paradigm to explore the effect of online consumers’ emotion on their visual behaviour between desktop screen and mobile screen
by Yoon Min Hwang & Kun Chang Lee - 547-557 Understanding social resistance to determine the future of Internet of Things (IoT) services
by Jina Kim & Eunil Park - 558-573 How livestreaming increases product sales: role of trust transfer and elaboration likelihood model
by Chun-Der Chen & Qun Zhao & Jin-Long Wang - 574-587 Obstacles to continued use of personal health records
by Michele Heath & Tracy H. Porter & Kenneth Dunegan - 588-610 What drives students’ Internet ethical behaviour: an integrated model of the theory of planned behaviour, personality, and Internet ethics education
by Yu-Yin Wang & Yi-Shun Wang & Yu-Min Wang - 611-628 Adoption, completion and continuance of MOOCs: a longitudinal study of students’ behavioural intentions
by Kriti Priya Gupta & Harshit Maurya - 629-643 The effect of web add-on correction and narrative correction on belief in misinformation depending on motivations for using social media
by Jiyoung Lee - 644-654 Keeping up appearances: testing a moderated mediation path of self-presentation motives, self-efficacy beliefs, social sharing of fitness records and fitness app uses
by Xueying Zhang - 655-677 Cultural differences in the effects of contextual factors and privacy concerns on users’ privacy decision on social networking sites
by Yao Li & Eugenia Ha Rim Rho & Alfred Kobsa
January 2022, Volume 41, Issue 2
- 228-241 The influences of information overload and social overload on intention to switch in social media
by Xin Zhang & Xiaoyan Ding & Liang Ma - 242-261 Self-tracking behaviour in physical activity: a systematic review of drivers and outcomes of fitness tracking
by Daoyan Jin & Hallgeir Halvari & Natalia Maehle & Anja H. Olafsen - 262-275 Exploring perceptional typology of social media quitters and associations among self-esteem, personality, and motivation
by Jin-Young Kim - 276-291 Homophily and peer-consumer behaviour in a peer-to-peer accommodation sharing economy platform
by Sunyoung Cho & ChongWoo Park & Frank Lee - 292-306 Does Facebook activity reveal your dark side? Using online language features to understand an individual’s dark triad and needs
by Cuixin Yuan & Ying Hong & Junjie Wu - 307-323 The influence of the community climate on users’ knowledge-sharing intention: the social cognitive theory perspective
by Yang Cai & Wendian Shi - 324-347 Junior secondary students’ acceptance and continuance of e-learning system use: a multi-group analysis across social backgrounds
by Miaoting Cheng & Allan H. K. Yuen - 348-364 Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk
by Tripti Ghosh Sharma & Juho Hamari & Ankit Kesharwani & Preeti Tak - 365-382 Public opinion on MOOCs: sentiment and content analyses of Chinese microblogging data
by Mingming Zhou - 383-400 How information presentation formats influence usage behaviour of course management systems: flow diagram navigation versus menu navigation
by Pengfei Tang & Zhong Yao & Jing Luan & Jie Xiao - 401-415 The role of experience during playing bullying prevention serious game: effects on knowledge and compassion
by Barbara Rončević Zubković & Svjetlana Kolić-Vehovec & Sanja Smojver-Ažić & Tamara Martinac Dorčić & Rosanda Pahljina-Reinić - 416-432 Can digital personal assistants persuade people to exercise?
by Jeni Paay & Jesper Kjeldskov & Elefterios Papachristos & Kathrine Maja Hansen & Tobias Jørgensen & Katrine Leth Overgaard - 433-451 Location-based challenges for playful neighbourhood exploration
by Geertje Slingerland & Xavier Fonseca & Stephan Lukosch & Frances Brazier
January 2022, Volume 41, Issue 1
- 1-17 User experiences of virtual reality technologies for healthcare in learning: an integrative review
by Henna Mäkinen & Elina Haavisto & Sara Havola & Jaana-Maija Koivisto - 18-31 Tool-mediated HCI modelling instruction: evidence from three studies
by Christos Katsanos & Michalis Xenos & Nikolaos Tselios & Nikos Karousos - 32-50 Performance of mobile users with text-only and text-and-icon menus in seated and walking situations
by Khalid Majrashi - 51-71 The role of dissonance reduction and co-creation strategies in shaping smart service satisfaction – the case of Uber
by Reza Mousavi & Bidyut Hazarika & Kuanchin Chen & Thomas Rienzo - 72-84 Is your smartphone ugly? Importance of aesthetics in young people's intention to continue using smartphones
by Patricio Ramirez-Correa & F. Javier Rondán-Cataluña & Jorge Arenas-Gaitán & Tarcilla Mariano Mello - 85-95 Influence of domain experience on icon recognition and preferences
by Junyi Xie & Divya Unnikrishnan & Leon Williams & Adriana Encinas-Oropesa & Srikanth Mutnuri & Nitin Sharma & Paul Jeffrey & Binxin Zhu & Paul Lighterness - 96-117 Exploring frame-based gesture design for immersive VR shopping environments
by Huiyue Wu & Shengqian Fu & Liuqingqing Yang & Xiaolong (Luke) Zhang - 118-138 Design and development of the online career counselling: a tool for better career decision-making
by Nooshin Pordelan & Simin Hosseinian - 139-158 Problem-based collaborative learning groupware to improve computer programming skills
by Atef Chorfi & Djalal Hedjazi & Sofiane Aouag & Djalleleddine Boubiche - 159-180 Continuing a community of practice beyond the death of its domain: examining the Tales of Link subreddit
by Brian C. Britt & Rebecca K. Britt & Jameson L. Hayes & Jeyoung Oh - 181-197 Does esports spectating influence game consumption?
by Joseph Macey & Ville Tyrväinen & Henri Pirkkalainen & Juho Hamari - 198-214 Intensity of Facebook use: a personality-based perspective on dependency formation
by Karl van der Schyff & Stephen Flowerday & Hennie Kruger & Nikitha Patel - 215-227 Unblurring the boundary between daily life and gameplay in location-based mobile games, visual online ethnography on Pokémon GO
by Paula Alavesa & Yueqiang Xu
December 2021, Volume 40, Issue 16
- 1700-1715 ‘Social media is their space’: student and teacher use and perception of features of social media in language education
by Daniel Lambton-Howard & Jieun Kiaer & Ahmed Kharrufa - 1716-1726 An interactive serious game to Target perspective taking skills among children with ASD: A usability testing
by Parisa Ghanouni & Tal Jarus & Jill G. Zwicker & Joseph Lucyshyn - 1727-1740 How social instant messaging questions affect replies: a randomised controlled experiment
by Ying Tang & Khe Foon Hew & Xinyue Yuan & Chen Qiao - 1741-1754 Effects of mobile news interface design features on users’ gaze behaviours and behavioural performance: evidence from China
by Xue-shuang Wang & Fu Guo & Ming-ming Li & Xiao-hui Tian - 1755-1768 The smart wearables-privacy paradox: A cluster analysis of smartwatch users
by Hyunjin Kang & Eun Hwa Jung - 1769-1783 Between privacy and security: the factors that drive intentions to use cyber-security applications
by Hadas Chassidim & Christos Perentis & Eran Toch & Bruno Lepri - 1784-1795 Investigating the effect of the use of code.org on younger elementary school students’ attitudes towards programming
by Dragan Lambić & Biljana Đorić & Saša Ivakić - 1796-1805 Do not allow pop-up ads to appear too early: Internet users’ browsing behaviour to pop-up ads
by Ai-Yun Hsieh & Shao-Kang Lo & Yu-Ping Chiu & Ting Lie - 1806-1827 The way you listen to music: effect of swiping direction and album arts on adoption of music streaming application
by Md Rifayat Islam Rushan
November 2021, Volume 40, Issue 15
- 1579-1602 A quantitative diary study of perceptions of security in mobile payment transactions
by Jiaxin Zhang & Yan Luximon - 1603-1626 The effect of voice and humour on users’ perceptions of personal intelligent agents
by Sara Moussawi & Raquel Benbunan-Fich - 1627-1642 SpaceMaze: incentivizing correct mobile crowdsourced sensing behaviour with a sensified minigame
by Matthias Budde & Jan Felix Rohe & Lina Hirschoff & Patrick Schlosser & Michael Beigl & Jussi Holopainen & Andrea Schankin - 1643-1670 Inattentive, imprudent and inapt: discovering inadequacies of ICT during life-changing events through the lens of non-users
by Mauro Cherubini & Luca Reut & James Tyler & Martin Ortlieb - 1671-1687 Untangling the adverse effects of late-night usage of smartphone-based SNS among University students
by Adeel Luqman & Ayesha Masood & Fakhar Shahzad & Muhammad Shahbaz & Yang Feng - 1688-1699 The moderating role of acculturation in fostering young Chinese moviegoers’ sustainable e-WOM behaviour in Korea
by Hyeon-Cheol Kim & Zong-yi Zhu
October 2021, Volume 40, Issue 14
- 1467-1484 How millennials’ life concerns shape social media behaviour
by Abhishek Dwivedi & Clifford Lewis - 1485-1515 Factors influencing viewing behaviour on search engine results pages: a review of eye-tracking research
by Dirk Lewandowski & Yvonne Kammerer - 1516-1527 How rude is rude: an exploratory study among Australian Millennials, Generation ‘X’ and Baby Boomers mobile phone users
by Jennifer (M.I) Loh & Jane Strachan & Raechel Johns - 1528-1543 A prideful posting a day keeps admiring readers awake: voluntary bloggers in a self-construal framework
by Ling-Yen Pan & Heng-Chiang Huang & Chih-Huei Ko - 1544-1563 How do conversational case-based reasoning systems interact with their users: a literature review
by Stefanie Hillig & Romy Müller - 1564-1578 Eye-tracking study of the celebrity effect on microblogging browsing: an example from Sina microblog
by Huishan Pang & Ying Ge & Jibo He & Lingcong Zhang
October 2021, Volume 40, Issue 13
- 1341-1354 Social comparison and continuance intention of smart fitness wearables: an extended expectation confirmation theory perspective
by Anil Gupta & Neeraj Dhiman & Anish Yousaf & Neelika Arora - 1355-1374 Design guide and usability questionnaire to develop and assess VIRTRAEL, a web-based cognitive training tool for the elderly
by María Luisa Rodríguez-Almendros & María José Rodríguez-Fórtiz & Miguel J. Hornos & José Samos-Jiménez & Carlos Rodríguez-Domínguez & Sandra Rute-Pérez - 1375-1389 From Internet access to problematic use: multigroup analysis of push and pull factors
by Ramón Tirado-Morueta & Rosa García-Ruiz & Ángel Hernando-Gómez & Paloma Contreras-Pulido & José Ignacio Aguaded-Gómez - 1390-1405 In favour of or against multi-lingual Q&A sites? Exploring the evidence from user and knowledge perspectives
by Junfang Jia & Valeriia Tumanian & Guoqiang Li - 1406-1416 Exploring students’ digital informal learning: the roles of digital competence and DTPB factors
by Tao He & Qionghao Huang & Xiaofeng Yu & Shihua Li - 1417-1427 Assessing presence in virtual environments: adaptation of the psychometric properties of the Presence Questionnaire to the Portuguese populations
by J. Vasconcelos-Raposo & M. Melo & Luís Barbosa & C. Teixeira & L. Cabral & M. Bessa - 1428-1447 ArmMenu: command input on distant displays with proprioception based lateral arm movements
by Huawei Tu & Weiyang Huan & Xingdong Yang & Xiangshi Ren & Feng Tian - 1448-1466 Do online reviews truly matter? A study of the characteristics of consumers involved in different online review scenarios
by Yiran Li & Liyi Zhang
September 2021, Volume 40, Issue 12
- 1234-1236 XR in the era of COVID-19
by Konstantinos Koumaditis & Christos Mousas & Francesco Chinello - 1237-1249 The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms
by Manuela Chessa & Fabio Solari - 1250-1264 Comparison of the usability and flow experience of an exercise promotion virtual reality programme for different age groups
by Yu-Min Fang & Yen-Jung Huang - 1265-1277 The effects of pretraining intervention in immersive embodied virtual reality cardiopulmonary resuscitation training
by Qian Liu & Qingyang Tang & Yanyun Wang - 1278-1291 An on-site and remote study during the COVID-19 pandemic on virtual hand appearance and tactile feedback
by Dixuan Cui & Christos Mousas - 1292-1309 GaitWear: a smartwatch application for in-the-wild gait normalisation based on a virtual field study assessing the effects of visual and haptic cueing
by Ana de Oliveira & Mohamed Khamis & Augusto Esteves - 1310-1339 A systematic review of immersive virtual reality for industrial skills training
by Unnikrishnan Radhakrishnan & Konstantinos Koumaditis & Francesco Chinello
August 2021, Volume 40, Issue 11
- 1055-1071 Smartphone-based social networking sites and intention to quit: self-regulatory perspective
by Ayesha Masood & Yang Feng & Muhammad Imran Rasheed & Ahsan Ali & Mingchuan Gong - 1072-1089 Automatic voice emotion recognition of child-parent conversations in natural settings
by Effie Lai-Chong Law & Samaneh Soleimani & Dawn Watkins & Joanna Barwick - 1090-1100 Asymmetrical third-person effects on the perceptions of online risk and harm among adolescents and adults
by Sarah L. Buglass & Jens F. Binder & Lucy R. Betts & Jean D.M. Underwood - 1101-1119 Designing accessible MOOCs to expand educational opportunities for persons with cognitive impairments
by Pierre-Antoine Cinquin & Pascal Guitton & Hélène Sauzéon - 1120-1136 Investigating the elicitation of employees’ support towards digital workplace transformation
by Christian Meske & Iris Junglas - 1137-1153 Influence of mobile devices’ scalability on individual perceived learning
by Yiming Xu & He Li & Lu Yu & Shenghua Zha & Wu He & Chuang Hong - 1154-1168 Comparing attitudes towards adoption of e-government between urban users and rural users: an empirical study in Chongqing municipality, China
by Banghui Zhang & Yonghan Zhu - 1169-1176 Prevalence of computer-gaming in the general population of adolescents: results from a Czech population-based survey
by Gabriel Kňažek & Jaroslava Suchá & Martin Dolejš & Helena Pipová - 1177-1194 Trust me, if you can: a study on the factors that influence consumers’ purchase intention triggered by chatbots based on brain image evidence and self-reported assessments
by Chiahui Yen & Ming-Chang Chiang - 1195-1218 Evaluating an information system to provide creative guidance about health-and-safety in manufacturing
by Neil Maiden & Konstantinos Zachos & James Lockerbie - 1219-1233 Feeling excited and fluent: how consumers respond to the visual appeals of products in an online shopping environment
by Sann Ryu & Sang Ryu
July 2021, Volume 40, Issue 10
- 973-973 End-user development for smart environments (EUD4SE)
by Alessio Malizia & Stefano Valtolina & Alan Serrano & Monica Maceli - 974-996 End-user development of smart home rules using block-based programming: a comparative usability evaluation with programmers and non-programmers
by Mateus Carvalho Gonçalves & Otávio Neves Lara & Raphael Winckler de Bettio & André Pimenta Freire - 997-1007 Low-cost physical computing platforms for end-user prototyping of smart home systems
by Monica G. Maceli - 1008-1023 Visual design of dialogue flows for conversational interfaces
by Stefano Valtolina & Lorenzo Neri - 1024-1034 Recommendations for creating trigger-action rules in a block-based environment
by Andrea Mattioli & Fabio Paternò - 1035-1054 Guidelines for braindraw conduction: looking at braindraw under the lens of abduction and semiotics
by Jean C. S. Rosa & Pedro D. Valente & Leonardo Costa & Nuno J. Nunes & Ecivaldo de Souza Matos