Serious games for managers : Creating cognitive, financial, technological, social, and emotional value in in-service training
Author
Abstract
Suggested Citation
DOI: 10.1016/j.jbusres.2022.03.083
Note: View the original document on HAL open archive server: https://hal.science/hal-03638060v1
Download full text from publisher
References listed on IDEAS
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
Cited by:
- Humberto Marín-Vega & Giner Alor-Hernández & Maritza Bustos-López & Ignacio López-Martínez & Norma Leticia Hernández-Chaparro, 2023. "Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review," Future Internet, MDPI, vol. 15(12), pages 1-20, November.
- João M. Lopes & Sofia Gomes & Ivo Rodrigues, 2024. "Playing the gamification and co-creation game: a bibliometric literature review," Management Review Quarterly, Springer, vol. 74(1), pages 353-376, February.
- Mónica Fernanda Aranibar & Yolanda Baez-Lopez & Jorge Limon-Romero & María Concepción Ramírez-Barón & Blanca Rosa García Rivera & Melina Ortega-Pérez Tejada & Jacqueline Hernández Bejarano, 2022. "The Impact of Social Benefits on Work Commitment and Organizational Socialization in the Manufacturing Industry," Sustainability, MDPI, vol. 14(17), pages 1-16, August.
- Bettina Falckenthal & Manuel Au-Yong-Oliveira & Cláudia Figueiredo, 2025. "Intergenerational Tacit Knowledge Transfer: Leveraging AI," Societies, MDPI, vol. 15(8), pages 1-22, July.
- Allal-Chérif, Oihab & Guaita-Martínez, José Manuel & Montesinos Sansaloni, Eduard, 2024. "Sustainable esports entrepreneurs in emerging countries: Audacity, resourcefulness, innovation, transmission, and resilience in adversity," Journal of Business Research, Elsevier, vol. 171(C).
Most related items
These are the items that most often cite the same works as this one and are cited by the same works as this one.- Behzad MOHAMMADIAN & Corina MARINESCU, 2023. "Gamification Effectiveness In Tourism Industry: Evidence From Human Resource Process Tracing," Proceedings of the INTERNATIONAL MANAGEMENT CONFERENCE, Faculty of Management, Academy of Economic Studies, Bucharest, Romania, vol. 17(1), pages 664-677, November.
- Arghya Ray & Muskan Jain & Lan Ma & Khalid Hussain Alhamzi & Ananya Ray & Long She, 2024. "The impact of personality traits, barriers and gamification on Gen X continuance intention for mobile credit bill payment apps," Journal of Financial Services Marketing, Palgrave Macmillan, vol. 29(3), pages 1154-1174, September.
- Zhuoyao Cui & Haochen Yang, 2023. "From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms," SAGE Open, , vol. 13(4), pages 21582440231, November.
- Enoch Kwame Tham-Agyekum & Fred Ankuyi & John-Eudes Andivi Bakang, 2025. "Gamification in Agricultural Extension: A Review of Impact, Challenges, and Emerging Opportunities," Journal of Agriculture and Rural Development Studies, "Dunarea de Jos" University of Galati, Doctoral Field Engineering and Management in Agriculture and Rural Development, issue 4, pages 171-188.
- Lan, Xiaomeng & Song, Baobao, 2025. "The more, the merrier? Investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement," Journal of Business Research, Elsevier, vol. 199(C).
- Norliana Omar & Noor Saatila Mohd Isa & Sunarti Halid & Norhayati Sulaiman & Dr. Rahayu Abdul Rahman, 2025. "The Role of Gamification Elements in Enhancing Learning Motivation: Insights from Malaysian Accounting Students," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(6), pages 338-347, June.
- Joacim Rosenlund & Miralem Helmefalk & Sofie Stenfelt & Adam Palmquist, 2025. "Levelling up the Recycling Experience: Gamification of Recycling through an Innovative Recycling Station," Circular Economy and Sustainability, Springer, vol. 5(3), pages 1983-2007, June.
- Bach Q. Ho & Mai Otsuki & Yusuke Kishita & Maiko Kobayakawa & Kentaro Watanabe, 2022. "Human Augmentation Technologies for Employee Well-Being: A Research and Development Agenda," IJERPH, MDPI, vol. 19(3), pages 1-20, January.
- Liu, Song & Zhou, Hao, 2025. "Does gamified training improve training performance? A dual-pathway moderated mediation model," Journal of Business Research, Elsevier, vol. 188(C).
- Georgina Guillen & Juho Hamari, 2024. "Live and Let Die - Battle Stories of Gamified Sustainable Consumption App Creators," Simulation & Gaming, , vol. 55(3), pages 366-390, June.
- An, Siyang & Cheung, Chi Fai & Willoughby, Kelvin W., 2024. "A gamification approach for enhancing older adults' technology adoption and knowledge transfer: A case study in mobile payments technology," Technological Forecasting and Social Change, Elsevier, vol. 205(C).
- Martin Adam & Konstantin Roethke & Alexander Benlian, 2022. "Gamblified digital product offerings: an experimental study of loot box menu designs," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(2), pages 971-986, June.
- Zhou, Fei & Lin, Youhai & Mou, Jian & Cohen, Jason & Chen, Sihua, 2023. "Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory," Technological Forecasting and Social Change, Elsevier, vol. 186(PB).
- Jingtao Yin & Helen S. Du & Xinyi Li & Pei Liang, 2025. "Embracing Low‐Carbon Consumption With Gamification: Exploring Multiple Dimensional Interventions With a Multiagent Modeling Approach," Managerial and Decision Economics, John Wiley & Sons, Ltd., vol. 46(7), pages 3748-3762, October.
- Hsin Hsin Chang & You-Hung Lin & Yu-Yu Lu & Cheng Lung Lee, 2025. "Exploring user motivations to proactive stickiness through pleasure-arousal-dominance model towards online games," Information Technology and Management, Springer, vol. 26(4), pages 483-507, December.
- Feng, Yuanyue & Yi, Zihui & Yang, Congcong & Chen, Ruoyi & Feng, Ye, 2022. "How do gamification mechanics drive solvers’ Knowledge contribution? A study of collaborative knowledge crowdsourcing," Technological Forecasting and Social Change, Elsevier, vol. 177(C).
- Sharma, Wamika & Lim, Weng Marc & Kumar, Satish & Verma, Aastha & Kumra, Rajeev, 2024. "Game on! A state-of-the-art overview of doing business with gamification," Technological Forecasting and Social Change, Elsevier, vol. 198(C).
- Alexandra Youssofi & Florence Jeannot & Eline Jongmans & Maud Dampérat, 2023. "Designing the digitalized guest experience: A comprehensive framework and research agenda," Post-Print halshs-04316014, HAL.
- Abhishek Behl & Nirma Jayawardena & Vijay Pereira & Fauzia Jabeen & Kokil Jain & Manish Gupta, 2025. "Engaging and motivating crowd-workers in gamified crowdsourcing mobile apps in the context of logistics and sustainable supply chain management," Annals of Operations Research, Springer, vol. 355(2), pages 2279-2309, December.
- Abhishek Behl & Brinda Sampat & Sahil Raj, 2025. "An empirical investigation of repeated donations on crowdfunding platforms during COVID-19," Annals of Operations Research, Springer, vol. 348(3), pages 1849-1877, May.
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:hal:journl:hal-03638060. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: CCSD (email available below). General contact details of provider: https://hal.archives-ouvertes.fr/ .
Please note that corrections may take a couple of weeks to filter through the various RePEc services.
Printed from https://ideas.repec.org/p/hal/journl/hal-03638060.html