Gamification in Agricultural Extension: A Review of Impact, Challenges, and Emerging Opportunities
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DOI: https://doi.org/10.35219/jards.2025.4.13
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References listed on IDEAS
- Lucia Vigoroso & Federica Caffaro & Margherita Micheletti Cremasco & Eugenio Cavallo, 2021. "Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture," IJERPH, MDPI, vol. 18(4), pages 1-23, February.
- María Jesús Santos-Villalba & Juan José Leiva Olivencia & Magdalena Ramos Navas-Parejo & María Dolores Benítez-Márquez, 2020. "Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study," Sustainability, MDPI, vol. 12(20), pages 1-20, October.
- J. Nicolas Hernandez-Aguilera & Max Mauerman & Alexandra Herrera & Kathryn Vasilaky & Walter Baethgen & Ana Maria Loboguerrero & Rahel Diro & Yohana Tesfamariam Tekeste & Daniel Osgood, 2020. "Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science," Games, MDPI, vol. 11(4), pages 1-22, October.
- Koivisto, Jonna & Hamari, Juho, 2019. "The rise of motivational information systems: A review of gamification research," International Journal of Information Management, Elsevier, vol. 45(C), pages 191-210.
- Dernat, Sylvain & Grillot, Myriam & Andreotti, Federico & Martel, Gilles, 2025. "A sustainable game changer? Systematic review of serious games used for agriculture and research agenda," Agricultural Systems, Elsevier, vol. 222(C).
- Robson, Karen & Plangger, Kirk & Kietzmann, Jan H. & McCarthy, Ian & Pitt, Leyland, 2016. "Game on: Engaging customers and employees through gamification," Business Horizons, Elsevier, vol. 59(1), pages 29-36.
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