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Markovian persuasion with two states

Author

Listed:
  • Ashkenazi-Golan, Galit
  • Hernández, Penélope
  • Neeman, Zvika
  • Solan, Eilon

Abstract

This paper addresses the question of how to best communicate information over time in order to influence an agent's belief and induced actions in a model with a binary state of the world that evolves according to a Markov process, and with a finite number of actions. We characterize the sender's optimal message strategy in the limit, as the length of each period decreases to zero. We show that the limit optimal strategy is myopic for beliefs smaller than the invariant distribution of the underlying Markov process. For beliefs larger than the invariant distribution, the optimal policy is more elaborate and involves both silence and splitting of the receiver's beliefs; it is not myopic.

Suggested Citation

  • Ashkenazi-Golan, Galit & Hernández, Penélope & Neeman, Zvika & Solan, Eilon, 2023. "Markovian persuasion with two states," LSE Research Online Documents on Economics 119970, London School of Economics and Political Science, LSE Library.
  • Handle: RePEc:ehl:lserod:119970
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    File URL: http://eprints.lse.ac.uk/119970/
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    References listed on IDEAS

    as
    1. Fabien Gensbittel, 2019. "Continuous-Time Markov Games with Asymmetric Information," Dynamic Games and Applications, Springer, vol. 9(3), pages 671-699, September.
    2. Jérôme Renault, 2006. "The Value of Markov Chain Games with Lack of Information on One Side," Mathematics of Operations Research, INFORMS, vol. 31(3), pages 490-512, August.
    3. Alex Smolin, 2021. "Dynamic Evaluation Design," American Economic Journal: Microeconomics, American Economic Association, vol. 13(4), pages 300-331, November.
    4. Renault, Jérôme & Solan, Eilon & Vieille, Nicolas, 2017. "Optimal dynamic information provision," Games and Economic Behavior, Elsevier, vol. 104(C), pages 329-349.
    5. Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, December.
    6. Ashkenazi-Golan, Galit & Rainer, Catherine & Solan, Eilon, 2020. "Solving two-state Markov games with incomplete information on one side," Games and Economic Behavior, Elsevier, vol. 122(C), pages 83-104.
    7. Pierre Cardaliaguet & Catherine Rainer & Dinah Rosenberg & Nicolas Vieille, 2016. "Markov Games with Frequent Actions and Incomplete Information—The Limit Case," Mathematics of Operations Research, INFORMS, vol. 41(1), pages 49-71, February.
    8. Jeffrey Ely & Alexander Frankel & Emir Kamenica, 2015. "Suspense and Surprise," Journal of Political Economy, University of Chicago Press, vol. 123(1), pages 215-260.
    9. Emir Kamenica, 2019. "Bayesian Persuasion and Information Design," Annual Review of Economics, Annual Reviews, vol. 11(1), pages 249-272, August.
    10. Jeffrey C. Ely & Martin Szydlowski, 2020. "Moving the Goalposts," Journal of Political Economy, University of Chicago Press, vol. 128(2), pages 468-506.
    Full references (including those not matched with items on IDEAS)

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    More about this item

    Keywords

    Bayesian persuasion; information design; Markov games; repeated games with incomplete information; 2510/17; Elsevier deal;
    All these keywords.

    JEL classification:

    • D82 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Asymmetric and Private Information; Mechanism Design
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness

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