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Xue Yang

Personal Details

First Name:Xue
Middle Name:
Last Name:Yang
Suffix:
RePEc Short-ID:pya763
[This author has chosen not to make the email address public]

Affiliation

Basic Science Center for Energy and Climate Change (CECC)
Beijing Institute of Technology

Beijing, China
https://cecc.bit.edu.cn/
RePEc:edi:ccbitcn (more details at EDIRC)

Research output

as
Jump to: Articles

Articles

  1. Xue Yang & Cheng Luo & Mengyue Yan, 2025. "Break the flow: the impact of interruptions on users’ decision efficiency in mobile shopping," Electronic Commerce Research, Springer, vol. 25(3), pages 2155-2175, June.
  2. Xue Yang & Huiling Wang & Fangyue Li, 2024. "The impact of past fundraising experiences on the fundraising performance of equity crowdfunding projects," Electronic Commerce Research, Springer, vol. 24(2), pages 1385-1405, June.
  3. Jianqing Chen & Shu He & Xue Yang, 2024. "Platform Loophole Exploitation, Recovery Measures, and User Engagement: A Quasi-Natural Experiment in Online Gaming," Information Systems Research, INFORMS, vol. 35(4), pages 1609-1633, December.
  4. Xue Yang & Miao Tian, 2024. "To see and then to believe: how image affect tenant decision-making and satisfaction on short-term rental platform," Electronic Commerce Research, Springer, vol. 24(4), pages 2877-2901, December.
  5. Nicholas A. Hays & Huisi (Jessica) Li & Xue Yang & Jo K. Oh & Andrew Yu & Ya-Ru Chen & John R. Hollenbeck & Bradley B. Jamieson, 2022. "A Tale of Two Hierarchies: Interactive Effects of Power Differentiation and Status Differentiation on Team Performance," Organization Science, INFORMS, vol. 33(6), pages 2085-2105, November.
  6. Zhixia Zang & Ke Tan & Xue Yang & Chengjue Wang & Geng Li, 2020. "Social and economic benefits of doctors on online health-care platforms based on the social capital theory," Nankai Business Review International, Emerald Group Publishing Limited, vol. 11(1), pages 121-140, January.
  7. Xue Yang & Yan Li & Qinyu Liao, 2016. "Exploring continued use of mobile shopping channel in China: the effects of active coping and its antecedents," Electronic Commerce Research, Springer, vol. 16(2), pages 245-267, June.
  8. Qiu-Hong Wang & Viktor Mayer-Schönberger & Xue Yang, 2013. "The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs," Information Systems Frontiers, Springer, vol. 15(3), pages 481-495, July.

Citations

Many of the citations below have been collected in an experimental project, CitEc, where a more detailed citation analysis can be found. These are citations from works listed in RePEc that could be analyzed mechanically. So far, only a minority of all works could be analyzed. See under "Corrections" how you can help improve the citation analysis.

Articles

  1. Nicholas A. Hays & Huisi (Jessica) Li & Xue Yang & Jo K. Oh & Andrew Yu & Ya-Ru Chen & John R. Hollenbeck & Bradley B. Jamieson, 2022. "A Tale of Two Hierarchies: Interactive Effects of Power Differentiation and Status Differentiation on Team Performance," Organization Science, INFORMS, vol. 33(6), pages 2085-2105, November.

    Cited by:

    1. Rebecca Hinds & Melissa Valentine & Katherine DeCelles & Justin M. Berg, 2026. "Virtually Even: Status Equalizing in Distributed Organizations," Organization Science, INFORMS, vol. 37(1), pages 132-156, January.
    2. Zhizhen Yao & Shuaipu Chen & Shuai Zhang & Zhijian Zhang, 2025. "The balance between collaborative stability and performance in scientific funding project teams: the role of leader power," Humanities and Social Sciences Communications, Palgrave Macmillan, vol. 12(1), pages 1-13, December.
    3. Shiwen Luo & David Yoon Kin Tong, 2024. "Centralization or decentralization? Power allocation in team innovation management," PLOS ONE, Public Library of Science, vol. 19(10), pages 1-17, October.
    4. Butticè, Vincenzo & Natalicchio, Angelo & Messeni Petruzzelli, Antonio, 2025. "Looking at the Stars: Status shifts after collective achievements," Journal of Business Research, Elsevier, vol. 194(C).
    5. Sarah P. Doyle & Robert B. Lount, 2023. "Rising Above vs. Falling Below: When and Why Status Change Affects Interpersonal Helping in Workgroups," Organization Science, INFORMS, vol. 34(3), pages 1157-1183, May.

  2. Xue Yang & Yan Li & Qinyu Liao, 2016. "Exploring continued use of mobile shopping channel in China: the effects of active coping and its antecedents," Electronic Commerce Research, Springer, vol. 16(2), pages 245-267, June.

    Cited by:

    1. Groß, Michael, 2018. "Heterogeneity in consumers’ mobile shopping acceptance: A finite mixture partial least squares modelling approach for exploring and characterising different shopper segments," Journal of Retailing and Consumer Services, Elsevier, vol. 40(C), pages 8-18.
    2. Groß, Michael, 2018. "Mobile shopping loyalty: The salient moderating role of normative and functional compatibility beliefs," Technology in Society, Elsevier, vol. 55(C), pages 146-159.
    3. Din Jong & Yafen Tseng & Tzongsong Wang, 2022. "Accessing the Influence of User Relationship Bonds on Continuance Intention in Livestream E-Commerce," Sustainability, MDPI, vol. 14(10), pages 1-19, May.
    4. Chunkai Zhao & Xing Li & Jianfeng Yan, 2024. "The effect of digital finance on Residents' happiness: the case of mobile payments in China," Electronic Commerce Research, Springer, vol. 24(1), pages 69-104, March.

  3. Qiu-Hong Wang & Viktor Mayer-Schönberger & Xue Yang, 2013. "The determinants of monetary value of virtual goods: An empirical study for a cross-section of MMORPGs," Information Systems Frontiers, Springer, vol. 15(3), pages 481-495, July.

    Cited by:

    1. Young Bin Kim & Sang Hyeok Lee & Shin Jin Kang & Myung Jin Choi & Jung Lee & Chang Hun Kim, 2015. "Virtual World Currency Value Fluctuation Prediction System Based on User Sentiment Analysis," PLOS ONE, Public Library of Science, vol. 10(8), pages 1-18, August.
    2. Yulei Gavin Zhang & Mandy Yan Dang & Hsinchun Chen, 2020. "An Explorative Study on the Virtual World: Investigating the Avatar Gender and Avatar Age Differences in their Social Interactions for Help-Seeking," Information Systems Frontiers, Springer, vol. 22(4), pages 911-925, August.
    3. Jongchang Ahn & Kyungran Ma & Ook Lee & Suaini Sura, 0. "Do big data support TV viewing rate forecasting? A case study of a Korean TV drama," Information Systems Frontiers, Springer, vol. 0, pages 1-10.
    4. E. Mitchell Church & Richelle L. Oakley, 2018. "Etsy and the long-tail: how microenterprises use hyper-differentiation in online handicraft marketplaces," Electronic Commerce Research, Springer, vol. 18(4), pages 883-898, December.
    5. Reichenbach, Felix, 2025. "Skin in the game: The returns of digital assets from computer games," Finance Research Letters, Elsevier, vol. 83(C).
    6. Jun-Jie Hew & Voon-Hsien Lee & Soo-Ting T’ng & Garry Wei-Han Tan & Keng-Boon Ooi & Yogesh K. Dwivedi, 2024. "Are Online Mobile Gamers Really Happy? On the Suppressor Role of Online Game Addiction," Information Systems Frontiers, Springer, vol. 26(1), pages 217-249, February.
    7. Jongchang Ahn & Kyungran Ma & Ook Lee & Suaini Sura, 2017. "Do big data support TV viewing rate forecasting? A case study of a Korean TV drama," Information Systems Frontiers, Springer, vol. 19(2), pages 411-420, April.

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