Ternary Voting Games
We define ternary voting games $(TVGs)$, a generalization of simple voting games $(SVGs)$. In a play of an SVG each voter has just two options: voting `yes' or `no'. In a TVG a third option is added: abstention. Every SVG can be regarded as a (somewhat degenerate) TVG; but the converse is false. We define appropriate generalizations of the Shapley-Shubik and Banzhaf indices for TVGs. We define also the responsiveness (or degree of democratic participation) of a TVG and determine, for each n, the most responsive TVGs with n voters. We show that these maximally responsive TVGs are more responsive than the corresponding SVGs.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
Volume (Year): 26 (1997)
Issue (Month): 3 ()
|Contact details of provider:|| Web page: http://link.springer.de/link/service/journals/00182/index.htm|
|Order Information:||Web: http://link.springer.de/orders.htm|
When requesting a correction, please mention this item's handle: RePEc:spr:jogath:v:26:y:1997:i:3:p:335-351. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Sonal Shukla)or (Rebekah McClure)
If references are entirely missing, you can add them using this form.