An Innovative Approach to Addressing Compassion Fatigue: A Feasibility Study of a Serious Game
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DOI: 10.1177/10468781251350934
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References listed on IDEAS
- Jihoon Kim & Darla M. Castelli, 2021. "Effects of Gamification on Behavioral Change in Education: A Meta-Analysis," IJERPH, MDPI, vol. 18(7), pages 1-13, March.
- Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
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