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Review of Gamification Approach in Legal Studies

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  • Muhammad Hakim Bin Khairunnizam

    (Quantity Surveying Department, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia (UTM), Johor Bahru, 81300, Johor, Malaysia)

  • Norhazren Izatie Mohd

    (Quantity Surveying Department, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia (UTM), Johor Bahru, 81300, Johor, Malaysia)

  • Hamizah Liyana Tajul Ariffin

    (Quantity Surveying Department, Faculty of Built Environment and Surveying, Universiti Teknologi Malaysia (UTM), Johor Bahru, 81300, Johor, Malaysia)

Abstract

The integration of gamification in legal studies has garnered attention as a potential strategy to enhance engagement and learning outcomes within a complex field of study. This systematic literature review examines the application of game-based learning techniques in legal education, addressing the need for an up-to-date overview of the effectiveness of gamification in this context. The study employed the PRISMA framework, analysing 27 scholarly articles sourced from Scopus and Web of Science between 2023 and 2024. The finding was divided into three themes: (1) Game-Based and Experiential Learning in Education, (2) Law, Ethics, and Governance in Education and (3) Social Responsibility, Adaptation, and Inclusion in Education. The findings categorise current research into three primary themes: educational impact, cognitive engagement, and ethical awareness. Quantitative analysis indicates that gamification significantly improves student motivation, comprehension, and skill retention, with reported enhancements in engagement levels averaging 20% across studies. Additionally, cognitive-based models facilitate context-driven learning that strengthens legal knowledge and ethical competencies. Conclusively, this review highlights the potential of gamification to advance interactive and practical learning experiences in legal studies, while emphasising the need for continued research to establish best practices and address challenges in the ethical implementation and curriculum alignment.

Suggested Citation

  • Muhammad Hakim Bin Khairunnizam & Norhazren Izatie Mohd & Hamizah Liyana Tajul Ariffin, 2025. "Review of Gamification Approach in Legal Studies," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(3s), pages 5153-5172, July.
  • Handle: RePEc:bcp:journl:v:9:y:2025:i:3s:p:5153-5172
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    References listed on IDEAS

    as
    1. Sripa, Kantita & Thummaphan, Phonraphee & Ninphet, Theeravut & Gulabutr, Veerapol, 2024. "Combating cyberbullying in Thai youth: Learning innovation as a possible solution," International Journal of Educational Development, Elsevier, vol. 108(C).
    2. Jihoon Kim & Darla M. Castelli, 2021. "Effects of Gamification on Behavioral Change in Education: A Meta-Analysis," IJERPH, MDPI, vol. 18(7), pages 1-13, March.
    3. repec:jpe:journl:2016 is not listed on IDEAS
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