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Gamification In Knowledge Management: Motivating For Knowledge Sharing

Author

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  • Jakub Swacha

    (University of Szczecin, Faculty of Economics and Management)

Abstract

Effective knowledge management relies on successful knowledge sharing. One of the main barriers for knowledge sharing is the lack of employees’ motivation, whereas gamification is a proven means to induce intrinsic motivation. We consider these two observations as reasons to consider applying gamification in the area of knowledge management with the aim of inducing motivation for knowledge sharing. The paper discusses both the issues of knowledge sharing and the components of gamification, and then describes an implementable solution in a form of a system of gamification rules aimed at motivating employees for various activities related to knowledge sharing

Suggested Citation

  • Jakub Swacha, 2015. "Gamification In Knowledge Management: Motivating For Knowledge Sharing," Polish Journal of Management Studies, Czestochowa Technical University, Department of Management, vol. 12(2), pages 150-160, December.
  • Handle: RePEc:pcz:journl:v:12:y:2015:i:2:p:150-160
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    References listed on IDEAS

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    1. Adina Letiţia Negruşa & Valentin Toader & Aurelian Sofică & Mihaela Filofteia Tutunea & Rozalia Veronica Rus, 2015. "Exploring Gamification Techniques and Applications for Sustainable Tourism," Sustainability, MDPI, vol. 7(8), pages 1-30, August.
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    Cited by:

    1. Jacek WOŹNIAK, 2017. "Some Factors Hindering Acceptance of Three Gamification Solutions in Motivation Systems, in Small and Medium Enterprises," Management Dynamics in the Knowledge Economy, College of Management, National University of Political Studies and Public Administration, vol. 5(4), pages 663-680, December.
    2. Friedrich, Julia & Becker, Michael & Kramer, Frederik & Wirth, Markus & Schneider, Martin, 2020. "Incentive design and gamification for knowledge management," Journal of Business Research, Elsevier, vol. 106(C), pages 341-352.
    3. Behl, Abhishek & Jayawardena, Nirma & Ishizaka, Alessio & Gupta, Manish & Shankar, Amit, 2022. "Gamification and gigification: A multidimensional theoretical approach," Journal of Business Research, Elsevier, vol. 139(C), pages 1378-1393.

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