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Digital Preservation and Reconstruction of Old Cultural Elements in Augmented Reality (AR)

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  • Naai-Jung Shih

    (Department of Architecture, National Taiwan University of Science and Technology, Taipei 106, Taiwan)

  • Hui-Xu Chen

    (Department of Architecture, National Taiwan University of Science and Technology, Taipei 106, Taiwan)

  • Tzu-Yu Chen

    (Department of Architecture, National Taiwan University of Science and Technology, Taipei 106, Taiwan)

  • Yi-Ting Qiu

    (Department of Architecture, National Taiwan University of Science and Technology, Taipei 106, Taiwan)

Abstract

This research aimed to preserve traditional elements and urban fabric with enabled interaction in augmented reality (AR). Cultural elements and fabrics are mutually influential in Lukang, Taiwan. Evolved routes for tourism and religious activities have created characteristic elements and activity-based fabrics and facilities. The sustainable promotion of digital cultural assets started from photogrammetry modeling of alley space and shops. The application of AR enabled situated learning of 68 objects, including decorated façades, jar walls, the Lukang Gate, beggar seats, and other creative cultural elements. The heritages were promoted under a new interactive measure of feasibility that facilitated cultural sustainability in a remote site. A mobile interface with a convenient smartphone configured certain settings that were sufficiently flexible and easy to apply. The study presented an effective and efficient remote and situated learning process that correlated the development or setting of both locations. Correlation was achieved with a high fidelity of appearance and utilizing a flexible transformation interface. An approach, which recreated the background and formerly reconstructed objects during AR simulation, was used to verify the outcome of the situated study with conflicting qualitative and quantitative findings.

Suggested Citation

  • Naai-Jung Shih & Hui-Xu Chen & Tzu-Yu Chen & Yi-Ting Qiu, 2020. "Digital Preservation and Reconstruction of Old Cultural Elements in Augmented Reality (AR)," Sustainability, MDPI, vol. 12(21), pages 1-19, November.
  • Handle: RePEc:gam:jsusta:v:12:y:2020:i:21:p:9262-:d:441531
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    References listed on IDEAS

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    1. Guttentag, Daniel A., 2010. "Virtual reality: Applications and implications for tourism," Tourism Management, Elsevier, vol. 31(5), pages 637-651.
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    Cited by:

    1. Lucía Chacón-Ledesma & María-Araceli Calvo-Serrano & Francisco de Paula Montes-Tubío & Francisco-Javier Mesas-Carrascosa & Paula Triviño-Tarradas, 2022. "Graphic Engineering in the Sustainable Preservation of the Municipal Heritage of Montilla (Cordoba, Spain) from the 18th Century: Master Builder Vicente López Cardera in Montilla," Sustainability, MDPI, vol. 14(13), pages 1-20, June.
    2. Junwei Chen & Xiaohong Wu & Ivan Ka Wai Lai, 2023. "A Systematic Literature Review of Virtual Technology in Hospitality and Tourism (2013–2022)," SAGE Open, , vol. 13(3), pages 21582440231, August.

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