Exploring the influence of common game elements on ideation output and motivation
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DOI: 10.1016/j.jbusres.2018.02.030
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- Abril, Carmen & Gimenez-Fernandez, Elena M. & Camacho-Miñano, María-del-Mar, 2024. "Using gamification to overcome innovation process challenges: A literature review and future agenda," Technovation, Elsevier, vol. 133(C).
- Ibelema Sam-Epelle & Olakunle Olayinka & Peter Jones, 2022. "The Evolution of Enterprise Gamification in the Digital Era and the Role of Value-Based Models," Sustainability, MDPI, vol. 14(15), pages 1-13, July.
- Hossein Hossein-Mohand & Juan-Manuel Trujillo-Torres & Melchor Gómez-García & Hassan Hossein-Mohand & Antonio Campos-Soto, 2021. "Analysis of the Use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers," Sustainability, MDPI, vol. 13(5), pages 1-18, March.
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