IDEAS home Printed from https://ideas.repec.org/a/aes/icmbdj/v2y2016i1p72-81.html
   My bibliography  Save this article

Play to Save the World – Triggering Social Change Through Games

Author

Listed:
  • Alexandra Ioana Pascu

    (Bucharest University of Economic Studies)

Abstract

While games have been usually associated with pure fun for the sake of it, social isolation, procrastination and the lack of a greater purpose anchored in reality, lately they have shed partly these attributes through demonstrating their potential association with hard work, harnessing the power of communities and as sources for generating social value. However, although playing games does not, yet, enable individuals to save the world, a growing number of them still offer the opportunity to change the life of a limited group of people. Changing the way people relate to each other and the actions they choose to take when addressing matters such as racism, poverty or environment issues has proven rather difficult. Ways of triggering the transition from awareness to actual involvement for a growing number of individuals involve CSR campaigns and actions of social enterprises that focus on a clear, specific goal, team work, competition, emphasizing each individual’s agency, and presenting a selected figure or group of people to create a visual representation of the target. This paper analyzes the means through which social change is generated through the employment of these aspects as elements that stand at the core of games in general, and video games in particular. Further on, it aims at categorizing the unique features belonging to social change dedicated video games based on their determined ability to enable a higher degree of participation both in terms of intensity and in terms of scope, when addressing social causes, and determine the actual nature of their impact. Last, but not least, the paper ends with a discussion regarding the ways in which the experience created by games could be integrated by social actors to generate the impact desired.

Suggested Citation

  • Alexandra Ioana Pascu, 2016. "Play to Save the World – Triggering Social Change Through Games," International Conference on Marketing and Business Development Journal, The Bucharest University of Economic Studies, vol. 2(1), pages 72-81, July.
  • Handle: RePEc:aes:icmbdj:v:2:y:2016:i:1:p:72-81
    as

    Download full text from publisher

    File URL: http://www.mbd.ase.ro/RePEc/aes/icmbdj/2016/ICMBD_V2_2016_26.pdf
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Rajagopal, 2014. "The Entrepreneurial Mindset," Palgrave Macmillan Books, in: Architecting Enterprise, chapter 2, pages 31-57, Palgrave Macmillan.
    2. Alexis Papathanassis, 2011. "The long tail of tourism," Springer Books, in: Alexis Papathanassis (ed.), The Long Tail of Tourism, chapter 1, pages 1-6, Springer.
    3. Lara Aknin & Elizabeth Dunn & Michael Norton, 2012. "Happiness Runs in a Circular Motion: Evidence for a Positive Feedback Loop between Prosocial Spending and Happiness," Journal of Happiness Studies, Springer, vol. 13(2), pages 347-355, April.
    4. Perrini, Francesco, 2005. "Building a European Portrait of Corporate Social Responsibility Reporting," European Management Journal, Elsevier, vol. 23(6), pages 611-627, December.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Qianping Ren & Maoliang Ye, 2017. "Donations Make People Happier: Evidence from the Wenchuan Earthquake," Social Indicators Research: An International and Interdisciplinary Journal for Quality-of-Life Measurement, Springer, vol. 132(1), pages 517-536, May.
    2. Iwasaki, Masaki, 2022. "Social Preferences and Well-Being: Theory and Evidence," MPRA Paper 112198, University Library of Munich, Germany.
    3. Masaki Iwasaki, 2023. "Social preferences and well-being: theory and evidence," Palgrave Communications, Palgrave Macmillan, vol. 10(1), pages 1-13, December.
    4. Mukherjee, Sumitava & Sahay, Arvind, 2014. "Simultaneous evaluation of pro-self and prosocial bonus schemes: Implications for newer management policies towards social betterment," IIMA Working Papers WP2014-03-13, Indian Institute of Management Ahmedabad, Research and Publication Department.
    5. Keval Amin & Erica Harris, 2022. "The Effect of Investor Sentiment on Nonprofit Donations," Journal of Business Ethics, Springer, vol. 175(2), pages 427-450, January.
    6. Diego Matricano & Mario Sorrentino, 2021. "Does Love Money Affect Vocational Behavior? Empirical Evidence from Italian Entrepreneurs," International Journal of Business and Management, Canadian Center of Science and Education, vol. 14(7), pages 110-110, July.
    7. Yunhui Huang, 2016. "Downward Social Comparison Increases Life-Satisfaction in the Giving and Volunteering Context," Social Indicators Research: An International and Interdisciplinary Journal for Quality-of-Life Measurement, Springer, vol. 125(2), pages 665-676, January.
    8. Cosimato, Silvia & Faggini, Marisa & Prete, Marzia del, 2021. "The co-creation of value for pursuing a sustainable happiness: The analysis of an Italian prison community," Socio-Economic Planning Sciences, Elsevier, vol. 75(C).
    9. Dave Webb & Janine Wong, 2014. "Exploring Antecedents of Charitable Giving and Their Impact on Subjective Well-Being in Singapore," Social Indicators Research: An International and Interdisciplinary Journal for Quality-of-Life Measurement, Springer, vol. 117(1), pages 65-87, May.
    10. Miha Dominko & Miroslav Verbič, 2022. "The effect of subjective well‐being on consumption behavior," Journal of Consumer Affairs, Wiley Blackwell, vol. 56(2), pages 876-898, June.
    11. Ioan Cristian Mustața & Ioana Mustața, 2020. "Integration of Technology Enriched Games with Classical Teaching Instruments for the Development of Technical Communication Competencies," Journal of ICT, Design, Engineering and Technological Science, Juhriyansyah Dalle, vol. 4(1), pages 12-15.
    12. Sara Erreygers & Heidi Vandebosch & Ivana Vranjes & Elfi Baillien & Hans Witte, 2019. "Feel Good, Do Good Online? Spillover and Crossover Effects of Happiness on Adolescents’ Online Prosocial Behavior," Journal of Happiness Studies, Springer, vol. 20(4), pages 1241-1258, April.
    13. Boisvert, Jean & Christodoulides, George & Sajid Khan, M., 2023. "Toward a better understanding of key determinants and consequences of masstige consumption," Journal of Business Research, Elsevier, vol. 161(C).
    14. Bocquet, Rachel & Le Bas, Christian & Mothe, Caroline & Poussing, Nicolas, 2013. "Are firms with different CSR profiles equally innovative? Empirical analysis with survey data," European Management Journal, Elsevier, vol. 31(6), pages 642-654.
    15. BUNGHEZ Corina Larisa & STEFANESCU Vladimir, 2017. "Cultural Tourism," Revista Economica, Lucian Blaga University of Sibiu, Faculty of Economic Sciences, vol. 69(1), pages 29-41, April.
    16. Simon, Mark & Stanton, Steven J. & Townsend, Janell D. & Kim, John, 2019. "A multi-method study of social ties and crowdfunding success: Opening the black box to get the cash inside," Journal of Business Research, Elsevier, vol. 104(C), pages 206-214.
    17. Cegarra-Navarro, Juan-Gabriel & Reverte, Carmelo & Gómez-Melero, Eduardo & Wensley, Anthony K.P., 2016. "Linking social and economic responsibilities with financial performance: The role of innovation," European Management Journal, Elsevier, vol. 34(5), pages 530-539.
    18. Shreedhar, Ganga & Mourato, Susana, 2019. "Experimental Evidence on the Impact of Biodiversity Conservation Videos on Charitable Donations," Ecological Economics, Elsevier, vol. 158(C), pages 180-193.
    19. Thiermann, Ute B. & Sheate, William R., 2020. "Motivating individuals for social transition: The 2-pathway model and experiential strategies for pro-environmental behaviour," Ecological Economics, Elsevier, vol. 174(C).
    20. Anna POLIANSKAIA & Casiana RĂDUȚ & Gabriela Cecilia STĂNCIULESCU, 2016. "Film Tourism Responses To The Tourist’S Expectations - New Challenges," SEA - Practical Application of Science, Romanian Foundation for Business Intelligence, Editorial Department, issue 10, pages 149-156, April.

    More about this item

    Keywords

    social change; CSR; game development; serious games;
    All these keywords.

    JEL classification:

    • L31 - Industrial Organization - - Nonprofit Organizations and Public Enterprise - - - Nonprofit Institutions; NGOs; Social Entrepreneurship
    • O35 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Social Innovation

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:aes:icmbdj:v:2:y:2016:i:1:p:72-81. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: Lucian Onisor (email available below). General contact details of provider: https://edirc.repec.org/data/aseeero.html .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.