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Perceptron Versus Automaton∗

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Author Info
Béal, Sylvain () (Sonderforschungsbereich 504)

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Abstract

We study the finitely repeated prisoner’s dilemma in which the players are restricted to choosing strategies which are implementable by a machine with a bound on its complexity. One player must use a finite automaton while the other player must use a finite perceptron. Some examples illustrate that the sets of strategies which are induced by these two types of machines are different and not ordered by set inclusion. The main result establishes that a cooperation in almost all stages of the game is an equilibrium outcome if the complexity of the machines players may use is limited enough. This result persists when there are more than T states in the player’s automaton, where T is the duration of the repeated game. We further consider the finitely repeated prisoner’s dilemma in which the two players are restricted to choosing strategies which are implementable by perceptrons and prove that players can cooperate in most of the stages provided that the complexity of their perceptrons is sufficiently reduced.

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Paper provided by Sonderforschungsbereich 504, Universität Mannheim & Sonderforschungsbereich 504, University of Mannheim in its series Sonderforschungsbereich 504 Publications with number 07-58.

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Length: 28 pages
Date of creation: 06 Aug 2007
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Handle: RePEc:xrs:sfbmaa:07-58

Note: Financial support from the Deutsche Forschungsgemeinschaft, SFB 504, at the University of Mannheim, is gratefully acknowledged.
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  1. Abraham Neyman & Daijiro Okada, 2000. "Two-person repeated games with finite automata," International Journal of Game Theory, Springer, vol. 29(3), pages 309-325. [Downloadable!] (restricted)
  2. Cho, In-Koo, 1996. "On the Complexity of Repeated Principal Agent Games," Economic Theory, Springer, vol. 7(1), pages 1-17, January.
  3. Cho In-Koo, 1995. "Perceptrons Play the Repeated Prisoner's Dilemma," Journal of Economic Theory, Elsevier, vol. 67(1), pages 266-284, October. [Downloadable!] (restricted)
  4. Cho, In-Koo, 1996. "Perceptrons Play Repeated Games with Imperfect Monitoring," Games and Economic Behavior, Elsevier, vol. 16(1), pages 22-53, September. [Downloadable!] (restricted)
  5. Neyman, Abraham, 1985. "Bounded complexity justifies cooperation in the finitely repeated prisoners' dilemma," Economics Letters, Elsevier, vol. 19(3), pages 227-229. [Downloadable!] (restricted)
  6. Fudenberg, Drew & Maskin, Eric, 1986. "The Folk Theorem in Repeated Games with Discounting or with Incomplete Information," Econometrica, Econometric Society, vol. 54(3), pages 533-54, May. [Downloadable!] (restricted)
  7. Cho, In-Koo, 1994. "Bounded Rationality, Neural Network and Folk Theorem in Repeated Games with Discounting," Economic Theory, Springer, vol. 4(6), pages 935-57, October.
  8. Gilboa, Itzhak & Samet, Dov, 1989. "Bounded versus unbounded rationality: The tyranny of the weak," Games and Economic Behavior, Elsevier, vol. 1(3), pages 213-221, September. [Downloadable!] (restricted)
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