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Learnability of a class of Non-atomic Games arising on the Internet

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Author Info
Eric Friedman () (Rutgers University)
Abstract

In this paper we study a large class of non-atomic games arising from interactions on the Internet, such as many users sharing a network link, researchers accessing a database or web server, subscribers to a network services provider trying to gain access to the modem pool and many more. We provide simple and easily computable conditions under which these games are learnable by several models of learning, such as adaptive and sophisticated learning (Milgrom and Roberts 1991), calibrated learning (Foster and Vohra 1996), and reasonable learning (Friedman and Shenker 1997). Thus, using these methods one can evaluate the stability of such games on the Internet or in other settings in which players must learn over time.

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Paper provided by Rutgers University, Department of Economics in its series Departmental Working Papers with number 199824.

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Date of creation: 15 Oct 1998
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Handle: RePEc:rut:rutres:199824

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Related research
Keywords: learning;

Find related papers by JEL classification:
C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games

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  1. Milgrom, Paul & Roberts, John, 1990. "Rationalizability, Learning, and Equilibrium in Games with Strategic Complementarities," Econometrica, Econometric Society, vol. 58(6), pages 1255-77, November. [Downloadable!] (restricted)
  2. MacKie-Mason, Jeffrey K & Varian, Hal, 1994. "Economic FAQs About the Internet," Journal of Economic Perspectives, American Economic Association, vol. 8(3), pages 75-96, Summer. [Downloadable!] (restricted)
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  3. Friedman, Eric J., 1996. "Dynamics and Rationality in Ordered Externality Games," Games and Economic Behavior, Elsevier, vol. 16(1), pages 65-76, September. [Downloadable!] (restricted)
  4. Dean Foster & Peyton Young, . "Learning with Hazy Beliefs," ELSE working papers 023, ESRC Centre on Economics Learning and Social Evolution. [Downloadable!]
  5. Foster, Dean P. & Vohra, Rakesh V., 1997. "Calibrated Learning and Correlated Equilibrium," Games and Economic Behavior, Elsevier, vol. 21(1-2), pages 40-55, October. [Downloadable!] (restricted)
  6. Moulin, Herve, 1984. "Dominance solvability and cournot stability," Mathematical Social Sciences, Elsevier, vol. 7(1), pages 83-102, February. [Downloadable!] (restricted)
  7. Roger Lagunoff & Akihiko Matsui, . ""An 'Anti-Folk Theorem' for a Class of Asynchronously Repeated Games''," CARESS Working Papres 95-15, University of Pennsylvania Center for Analytic Research and Economics in the Social Sciences.
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