Eric Friedman () (Rutgers University) Scott Shenker () (ICSI, Berkeley)
Abstract
We address the problem of learning and implementation on the Internet. When agents play repeated games in distributed environments like the Internet, they have very limited {\em a priori} information about the other players and the payoff matrix, and the play can be highly asynchronous. Consequently, standard solution concepts like Nash equilibria, or even the serially undominated set, do not apply in such a setting. To construct more appropriate solution concepts, we first describe the essential properties that constitute ``reasonable'' learning behavior in distributed environments. We then study the convergence behavior of such algorithms; these results lead us to propose rather non traditional solutions concepts for this context. Finally, we discuss implementation of social choice functions with these solution concepts.
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Paper provided by Rutgers University, Department of Economics in its series Departmental Working Papers with number
199821.
Find related papers by JEL classification: C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search, Learning, and Information
References listed on IDEAS Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
Salvador Barbera & Matthew O. Jackson, 1993.
"Strategy-Proof Exchange,"
Discussion Papers
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[Downloadable!]
Other versions:
Barbera, Salvador & Jackson, Matthew O, 1995.
"Strategy-Proof Exchange,"
Econometrica,
Econometric Society, vol. 63(1), pages 51-87, January.
[Downloadable!] (restricted)
Kalai, Ehud & Lehrer, Ehud, 1993.
"Subjective Games and Equilibria,"
Working Papers
875, California Institute of Technology, Division of the Humanities and Social Sciences.
[Downloadable!]
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