Learning in Networks Contexts: Experimental Results from Simulations
Abstract
This paper describes the results of simulation experiments performed on a suite of learning algorithms. We focus on games in {\em network contexts}. These are contexts in which (1) agents have very limited information about the game; users do not know their own (or any other agent's) payoff function, they merely observe the outcome of their play. (2) Play can be extremely asynchronous; players update their strategies at very different rates. There are many proposed learning algorithms in the literature. We choose a small sampling of such algorithms and use numerical simulation to explore the nature of asymptotic play. In particular, we explore the extent to which the asymptotic play depends on three factors, namely: limited information, asynchronous play, and the degree of responsiveness of the learning algorithm.Download Info
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Paper provided by Rutgers University, Department of Economics in its series Departmental Working Papers with number 199825.Length:
Date of creation: 15 Oct 1998
Date of revision:
Handle: RePEc:rut:rutres:199825
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Keywords: learning;Find related papers by JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
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Citations
Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.Cited by:
- Steffen Huck & Rajiv Sarin, 2000.
"Players with Limited Memory,"
Econometric Society World Congress 2000 Contributed Papers
1645, Econometric Society.
- Steffen Huck & Rajiv Sarin, 2004. "Players With Limited Memory," The B.E. Journal of Theoretical Economics, De Gruyter, vol. 0(1), pages 6.
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