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Fictitious play for finding system optimal routings in dynamic traffic networks

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Author Info
Garcia, Alfredo
Reaume, Daniel
Smith, Robert L.
Abstract

We introduce a novel procedure to compute system optimal routings in a dynamic traffic network. Fictitious play is utilized within a game of identical interests wherein vehicles are treated as players with the common payoff of average trip time experienced in the network. This decentralized approach via repeated play of the fictitious game is proven to converge to a local system optimal routing. Results from a large-scale computational test on a real network are presented.

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Publisher Info
Article provided by Elsevier in its journal Transportation Research Part B: Methodological.

Volume (Year): 34 (2000)
Issue (Month): 2 (February)
Pages: 147-156
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Handle: RePEc:eee:transb:v:34:y:2000:i:2:p:147-156

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  1. Dusica Joksimovic & Erik T. Verhoef & Michiel Bliemer, 2005. "Different Policy Objectives of the Road Pricing Problem – a Game Theory Approach," ERSA conference papers ersa05p430, European Regional Science Association. [Downloadable!]
  2. Ulrich Berger, 2004. "Some Notes on Learning in Games with Strategic Complementarities," Game Theory and Information 0409001, EconWPA. [Downloadable!]
  3. Ulrich Berger, 2004. "Two More Classes of Games with the Fictitious Play Property," Game Theory and Information 0408003, EconWPA. [Downloadable!]
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