Fictitious play for finding system optimal routings in dynamic traffic networks
AbstractWe introduce a novel procedure to compute system optimal routings in a dynamic traffic network. Fictitious play is utilized within a game of identical interests wherein vehicles are treated as players with the common payoff of average trip time experienced in the network. This decentralized approach via repeated play of the fictitious game is proven to converge to a local system optimal routing. Results from a large-scale computational test on a real network are presented.
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Bibliographic InfoArticle provided by Elsevier in its journal Transportation Research Part B: Methodological.
Volume (Year): 34 (2000)
Issue (Month): 2 (February)
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Web page: http://www.elsevier.com/wps/find/journaldescription.cws_home/548/description#description
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- Berger, Ulrich, 2007. "Two more classes of games with the continuous-time fictitious play property," Games and Economic Behavior, Elsevier, vol. 60(2), pages 247-261, August.
- Dusica Joksimovic & Erik T. Verhoef & Michiel Bliemer, 2005. "Different Policy Objectives of the Road Pricing Problem â€“ a Game Theory Approach," ERSA conference papers ersa05p430, European Regional Science Association.
- Ulrich Berger, 2004. "Two More Classes of Games with the Fictitious Play Property," Game Theory and Information, EconWPA 0408003, EconWPA.
- Ulrich Berger, 2004. "Some Notes on Learning in Games with Strategic Complementarities," Game Theory and Information, EconWPA 0409001, EconWPA.
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